Archive for The Guardians

The Guardians: Thunder

Posted in Marvel Heroic Roleplaying, Roleplaying Games, RPG, The Guardians with tags , , , , on September 18, 2012 by Chall

In Marvel lore mutants are especially persecuted in China. With Zheng’s story I wanted to reflect this while not portraying everyone in the Chinese Government as bigoted against mutants. There are good and bad eggs everywhere and I hope Thunder’s background exemplifies this. Ultimately I think this approach fits the Mighty Marvel way; after all even Captain America clashes with his government from time to time.

Affiliations

Solo:  D8  Buddy:  D10 Team: D6 

Distinctions

  • Heaven’s Roar
  • Web Of Treasured Secrets
  • Hardened Soul, Gentle Spirit

Power Sets

Yang Sonics

Enhanced Durability: D10, Enhanced Strength: D10, Thunder Clap: D12

SFX: 

  • Full Power!: Step up any Yang Sonics but then shut it down the next turn until you spend 1 PP to reabsorb enough sound.
  • Area Affect for Thunder Clap

Limits:

  • Shut Down: Thunder Clap will shut down all Yang Sonics  until 1 PP is spent to absorb enough ambient sound. Silence at its full effect must be used for 1 action when reactivating Yang Sonics.
  • Vulnerable: While at rest, for 1 PP, the Guide can rule that Yang Sonics is shut down. Zheng doesn’t have his powers active 24/7.
  • Growing Dread: 1s and 2s count as opportunities when using Thunder Clap, gain 1 PP.
  • Mutant: Gain 1 PP when persecuted for being a mutant.

Yin Sonics

Enhanced Hearing: D10, Mimic Sounds: D10, Silence: D10

SFX:

  • Absorb Direct Sonic Attacks: Can be used to boost either power set.
  • Area Silence: Silence can be used in an area.

Limits 

  • Hush: Full Silence must be used when absorbing sound, 1 PP if this results in difficulties.

*Mimic Sound allows Thunder to mimic any earthly noise, some cosmic and occult sounds are beyond him. Silence cancels out noise. Use it to to block sonic attacks, stop arguments or aid in Stealth.

Specialties

Acrobatic: D8, Combat: D8, Covert: D8,  Crime: D10, MenaceD8

Benchmarks

Son of The Atom

  • 1 XP: Use your powers to aid someone in a significant way.
  • 3 XP: Your actions change an individual or group’s view of mutants.
  • 10 XP: Your actions result in a radical shift of Chinese Mutant policy for good or for ill.

Friends In Need:

  • 1 Xp: Discover that your contact, Ghost Child, was affected by Xi’an’s disaster.
  • 3 Xp: Save her from harm.
  • 10 XP: Save Ghost Child while simultaneously protecting her from the Mutant Task Force.

History

Du  Zheng was 16 when a corrupt superintendent hurt his mother. Zheng shouted and blew him 30 meters out of their fifteenth story apartment. Thus began Zheng’s life on the run.

CAPF’s (the Chinese People’s Armed Police Force) Mutant Task Force hounded him for the next 17 years. Cleverness, luck and street smarts kept Zheng safe. He learned to survive on the streets and the wilderness, he forged underground contacts and allied himself with other hidden mutants.

To survive he resorted to everything from theft to defending himself with lethal force. However, he never sunk to true lows such as kidnapping or murder.

Slowly he built a life for himself. He knew people who could watch his back and others came to rely on him. He gained an extensive ‘family’ of contacts and fellow survivors that stretched across China.

Two years ago everything changed. Zheng was living in Changsha when it was struck by a massive earthquake. He was lucky and pulled through with nary a scratch, others however were not so fortunate.

Zheng’s first instinct was to flee but seeing the wreckage and suffering before him; fire rampantly spreading, children trapped in buildings, the wounded crawling and crying for help he hesitated. Then seeing regular folks, men and women who had pulled through much worse than he, lend a hand moved him to action.

The sounds of sirens and human misery hushed across the city as Zheng absorbed them into himself, making him strong. He then used that strength to help those in need; even if he had to tear through buildings to do so.

Everyone who saw Zheng knew him to be a mutant, in fact a Mutant Task Force who’d been tracking him spotted him immediately. However, no one cried in fear, no one sneered in contempt; Zheng was saving lives and that was enough. In fact the people’s cheers kept him strong.

Once the crisis was over the Task Force moved in but didn’t get to far. Ruan Wu the Governor of Hunan Province swept in and cheerfully offered to take care of this mutant devil with a Heroes feast. Judging the mood of the crowd the Task Force officers wisely agreed to leave the matter to Wu.

Wu became Zheng’s patron and kept the CAPF at bay for a few months, all the while letting Zheng rest in his manor.  When the Guardian initiative was enacted shortly thereafter it was Wu’s push that got Zheng a place. He accepted Guardianship which in turn  protected him and his secrets from the Mutant Task Force.

Personality and Appearance

Zheng’s the strong silent type. He works hard and takes pride in simply doing his best.

He won’t speak of his old life to anyone for fear of risking his contacts. He’s loyal to a fault and this also means won’t betray the Guardians. Thankfully his loyalties have yet to be torn on either side.

Zheng’s ashamed of the crimes he committed on the run and sees Guardianship as the best way to atone.

He’s worried about his mother, the only family he has. He spends the lion-share of his free time trying to track her down but so far has had no luck.

Zheng’s a powerful man in his 30’s. He has a serious but handsome face and short cropped black hair. He’s tanned from years of working outside. His costume is simply a gray muscle shirt with the I Ching Trigram ‘Chen the Arousing (Shock Thunder)’ emblazoned on the front and back. He also wears naturally ripped jeans and ass-kicker steel toe boots.

Abilities and Resources

Zheng’s mutation allows him to absorb sound to make himself tougher and stronger much like the Super Villian Klaw. When he does this everything around him quiets to a whisper. He then holds this power in and for a few minutes can bend steel with his bare hands and shrug off bullets.

Zheng can also release all of  his power in one go, either by clapping his hands or shouting. This creates a massive shockwave capable of taking out an unprepared Sentinel.

Zheng’s also mastered the subtler aspects of his mutation. If he focuses he can give himself extremely sensitive hearing. He can also manipulate sound waves to mimic other sounds.

Zheng’s still great friends with Ruan Wu. While Wu isn’t the most powerful man in China he has a vast array of contacts of which he’s willing to make use of in Zheng’s aid. It’s rumored that old man Wu sees Zheng as the son he never had.

Party Integration

Wong Fei Hung: A true legend. You’re honored to work beside him.

Sun Wukong: You loved Sun Wukong as a kid. In person he’s. . . powerful but disappointing. You expected him to be more responsible.

Yi the Archer: She’s a good friend and a great hero.

Summoner: She’s crafty and clever. You don’t trust her but duty requires you work with her.

The Guardians: Summoner

Posted in Marvel Heroic Roleplaying, Roleplaying Games, RPG, The Guardians with tags , , , , on September 14, 2012 by Chall

The Guardian’s have three mystic characters, a bit much I think. Therefore I’m adding a genius scientist and a mutant to the team.

This is the genius scientist. She’s arrogant, bold and a little crazy; she’ll fit right in with Reed Richards, Tony Stark and Victor Von Doom.

I didn’t know it at the time but with this character I’ve ported Azula into my game.

Affiliations

Solo:  D10  Buddy:  D6  Team: D8 

Distinctions

  • Techno Witch
  • Sponsored Genius
  • Fascinated By Compassion

Power Sets

Summoner System

Teleport To Lab: D10, Summon From Lab: D10, Summon From Vehicle Bay: D10, Lighting Blast: D8, Fire Blast: D8, Water Blast: D8, Teleport Self: D8, Teleport Other: D8, Guardian Lab: D10, Medical Bay: D10, Vehicle Bay: D8

SFX: 

  • Full Power!: Step up a blast attack then shut it down until you absorb a similar kind of attack or spend a PP.
  • Absorption: Good against Fire, Lightning or Water. Use Teleport Other.
  • Stun Shot: Use Lightning Blast like a taser.
  • Area Teleport (For both Offence and Defense)
  • Teleport Redirect: Like counter attack but adds 1D to Doom Pool.

Limits:

  • Gear: Shut down power set if crown or bracers are stolen or destroyed.

*Guardian Lab’s computers can assist in Scientific and Investigative tasks. Medical bay is for healing tasks. Expensive but normal vehicles are available in the Vehicle bay; everything from a sports car to a Helicopter.

Mad Genius

Mental Resistance: D8, Out Think: D8, Mad InventorD10,

SFX:

  • Unleashed Cunning: Step up of Out Think or Mad Inventor however if you fail add a D8 to the Doom Pool.

Limits 

  • Growing Dread: 1s and 2s count as opportunistic when using Genius Inventor.
  • Owned: Gain 1 PP when your handlers step in to ruin your fun.

*Out Think can be used in any contest of cunning.

Specialties

Covert: D8,  Crime: D8, MenaceD8, Science: D10, Tech: D10, Vehicle: D8

Benchmarks

This Grand Experiment

  • 1 XP: You protect an individual or group from harm.
  • 3 XP: You save someone as you were saved by Zhi.
  • 10 XP: You drop the experiment and either become a warm human being or quit to study other things in a cold, analytic manner.

A Fascinating Disaster:

  • 1 Xp: Experience one of the current dangers of Xi so you can analyze it later.
  • 3 Xp: Prevent harm to the city in a creative way.
  • 10 XP: Get a chance to study the true source of this disaster.

History

When Lei Yin was 9 she constructed a combustion engine from the wreck of her father’s disused farm tools. Her parents went to the papers and soon after the government took little Yin away.

Happy with their dispensation the Lei’s never saw their daughter again.

Yin was raised and taught in the nation’s finest schools and excelled; at 14 she held earned a PHD in Physics, at 19 the government relied on her to decipher alien tech and at 24 she invented the Summoner System; a technology that allows teleportation of energy and matter.

Despite her achievements Yin wasn’t happy. She had professors who raised her but they had their own kids. She had friends but was always pulled away on special projects. Her superiors were pleased but they kept her under constant watch.

Yin often ducked her handlers simply for fun. It was on one of these outings that Iron Man and the Mandarin battled over the skies of Shanghai. A stray ring blast knocked her car, a Ferrari she’d stolen from her boss, off the road and trapped her in the burning wreck. A terrified Yin fully believed she was going to die. Then a woman, a complete stranger, pried her out with a crowbar and carried her to safety; in the process her rescuer was horribly burned. Yin’s handlers soon stole her back without a fuss but the experience had changed Yin forever.

That night Lei Yin hacked into Ministry of Public Security’s databases to find everything  there was to know about her savior, an officer named  Xia Zhi.   A month later, when a new Yi the Archer appeared on the national stage it was easy for Yin to correlate her data and discover that Zhi and Yi were the same person.

By this time Wong Fie Hung, Sun Wukong and Chen were already active Guardians, all Yin had to do was convince her government contacts that Yi the Archer was a natural fit and of course they also needed a brilliant scientist on their team.

Personality and Appearance

Lie Yin’s brilliant, self absorbed and arrogant. Her primary interests are science, technology and manipulating people. She’d make an excellent super villain.

However, Xia Zhi’s selfless act planted a fascination of heroics in Yin’s soul. Acting the hero is a thrill for her; Yin doesn’t care about fame, it’s the mix of power and compassion that drives her as a Guardian.

Also, interacting with gods among men is a big plus.

Yin’s a short, impish woman with deep brown eyes and full lips. Her glossy black hair is cut short and stylishly. She dresses conservatively but wears it in a way to draw the eye.

As Summoner her she wears a purple and silver body suit with a long cape, long boots, long silver bracers and a thin silver crown.

Abilities and Resources

Yin’s crown and bracers are technological wonders that allow her to control her Summoner System. With a gesture and a thought she can transport anything from her lab to her location through a shimmering a silver portal. She’s pulled in medical supplies, lab equipment and vehicles to aid Guardian missions. Yin’s also used the system to summon fire, water and electricity from her generators to deal with ‘stubborn problems’.

Her Summoner System can also transport herself, the Guardians and a small crowd of people back to her lab.

The Summoner System can also teleport Yin and close by targets short distances.

Her crown and bracers are not user friendly; only a genius level intellect can make use of the system. If the Scorpion steals them everything’s cool, on the other hand if Victor Von Doom gets his paws on Yin’s tech everyone’s screwed.

Yin’s ‘own’s the underground of Guardian Headquarters in Beijing. Under the stylish, fortified HQ is a well stocked lab, Olympic swimming pool, gymnasium, holding cells and vehicle bay, all connected to the Summoner System. The vehicle bay holds 2 sports cars, 1 troop transport and a state of the art rescue helicopter dubbed the Kenku.

Yin’s intellect rivals the likes of Reed Richards and Henry Pym, she’s China’s premier scientific mind.

While Yin has government contacts they’re rather strained. It took all her pull to allow her to join the Guardians and even then the powers that be might pull her at any moment.

Party Integration

Wong Fei Hung: A stuffy man from the past. He’s quite bright, too bad he’s also boring. Everyone likes him though so it’s best to do as he says.

Sun Wukong: Some kind of Monkey alien with godlike powers. Who cares if he’s not human, he knows how to have fun.

Yi the Archer: Though she’s not the brightest spark, at least compared to you, you owe her your life and you’ll never be able to pay her back. You look up to her and are glad to call her friend.

Thunder: He has a fascinating mutation and doesn’t look too shabby either. You’d study him further but he’s rather stuffy.

The Guardians: Wong Fei Hung

Posted in Marvel Heroic Roleplaying, Roleplaying Games, The Guardians with tags , , , on July 23, 2012 by Chall

I want Wong Fei Hung in this group so he’s the first Guardian. The way Jet Li portrayed him in Once Upon A Time In China was so inspiring I would have it no other way. I’ll admit bringing him from the past to the future is a tad Captain Americaesqe but I think he’s a strong enough character to stand on his own.

The next Guardian I’ll work on is Sun Wukong, the Monkey King. His story is linked to the new Wong Fei Hung’s and I hope to play Monkey off this character during the Phantasam game.

As I add new characters I’ll update the previous ones with each character’s thoughts/feelings on their teammates.

Affiliations

Solo: D10   Buddy: D6   Team: D8

Distinctions

  • Child of Chimera
  • Under the Shadow of Greatness
  • Chinese Paragon

Power Sets

Built A Better Man

Enhanced Stamina: D8, Enhanced Strength: D8, Longevity: D6

*Longevity simply means Wong Fie Hung can could live well into his 20o’s. No real game effect unless he’s hit by some kind of aging beam/curse.

SFX: 

  • Immunity To Disease (Costs 1 PP)

Limits: 

  • Government Property: Wong Fei Hung gets 1 PP whenever he experiences discrimination for being a clone or when the Chinese Government uses the ‘we made you’ card as leverage against him.

Man of Determination

Enhanced Reflexes: D8, Resistance (Against Psychic Intrusion, Intimidation and Fatigue): D8

SFX: 

  • Shadowless Kick: Step up up Combat to D12, remove the highest rolling die on your attack but keep three instead of two.
  • Man of the People: Step up Psyche to D12 when performing any leadership action. If you fail though add a D10 to the Doom Pool
  • Barefoot Doctor: In a Transition Scene remove any physical Stress die from 1  patient. However, a stepped down version of that die goes to the Doom Pool.

Limits:

  • Monkey! For 1 PP step up your Emotional Stress by 1 whenever Sun Wukong acts out.
  • Long Shadow: For 1 PP add a D6 to the Doom Pool if you fail in your heroic duties.
  • Stuck In His Ways: For 1 PP automatically fail at understanding a modern gadget or cultural practice.

Specialties

Acrobatic: 8D, Combat: 10D, Medical: D10, Psych: 10D

Benchmarks

Who Am I?

  • 1 XP: Defeat a deserving foe with your Hung Gar or negotiate past violence with your diplomacy.
  • 3 XP: Stand up for China in a significant way as Wong Fei Hung or do something your mantel would never do in a fashion that gets people talking.
  • 10 XP: Come to terms that you are for all intents and purposes Wong Fei Hung and live up to your obligations or reach an understanding that you’re a new person and quit the Guardians to go find yourself.

Save X’ian!

  • 1 Xp: Save an individual or group of people.
  • 3 Xp: Calm tension or fear in the city in a significant way.
  • 10 XP: Discover and punish whoever truly is responsible for this disaster.

History

Project Chimera is a Chinese program to clone the great people of the past. It’s met with little success. Bodies can be rebuilt but not spirits or minds.  However, a year ago the project was vindicated. Chimera had secured a DNA sample of the folk hero Wong Fei Hung and using an experimental process they reconstituted his body in a mere three days. Much to their delight they also replicated the mind, personality and skills of the great hero.

Disaster nearly struck when Hydra attacked Chimera’s facilities in Beijing. The guards were ill equipped. Wong Fie Hung however, not so much. With nothing but his Hung Gar he single-handedly drove the terrorists back. His struggle was caught and went viral on You Tube. Rather than hide who he was the Government revealed the project and its greatest success; holding up the newly resurrected Wong Fei Hung as a shining example of Chinese ingenuity.

A few months later he was assigned leadership of the Guardians, China’s answer to the Avengers.

It’s funny though, Project Chimera has yet to duplicate their success with Wong Fie Hung. Even their attempts to copy  just the improved body have failed.

Personality and Appearance

On the outside Fie Hung exudes confidence, selflessness and reason. Inwardly he has his doubts. This is not his China, this is not his time and he may not even be himself. Fei Hung is antiquated but he’s not stupid, he’s picked up what cloning means and is disturbed by its connotations. Despite that he’s accepted his country’s call and strives to serve as a worthy hero.

Fie Hung prefers the old ways but is willing to adapt to the new. He’s accepts his all of his teammates as truly worthy to fight for China. He studies the ‘new’ medicine avidly. However at times his ‘age’ shows when he gets flummoxed with modern gadgets or culture.

Fie Hung is above all a reasonable man. He’ll try diplomacy before violence (time willing). He holds his own beliefs dear but will accept differences in opinion. He’s loyal to his country but he holds no hatred for others.

Wong Fie Hung is an attractive, athletic young man with fierce brown eyes. He wears his long black hair in a tight, traditional braid. He dresses as a 1800’s style, wearing a white marshal outfit while on Guardian missions.

Abilities and Resources

Fei Hung’s body was built to last. His strength and endurance are beyond the peak of human achievement. He’ll never get sick and his life expectancy’s double your average man’s. The modern Wong Fei Hung has kicked through Hydra armor and took on entire enemy squads without tiring.

Fei Hung is the undisputed master of Hung Gar. He’s not as ‘mystical’ as Iron Fist but his style holds a terrifying efficiency.

Wong Fei Hung is a very skilled doctor however his Guardian duties prevent him from utilizing this to the full benefit of mankind.

As a popular hero and the leader of the Guardians Wong Fie Hung holds considerable clout. He refuses to use such for politics but has managed to bring considerable attention to charitable causes across China an the world.

Party Integration

Sun Wukong: You don’t believe in fairy tails but Wukong seems real enough, perhaps he’s an alien like that Thor character? He’s rambunctious, undisciplined and very very powerful. Quite frankly at times he scares you. On the other hand his desire to protect human life seems earnest enough. Why he chose to serve you, you have no idea. However, it’s best that he’s on your side rather than against it.

Yi the Archer: She wields the Celestial Bow, a powerful alien artifact, this makes her a force to be reckoned with. She’s suffered in the name of protecting others, this makes her a hero. All she needs is a little more training and confidence.

Summoner: You honestly don’t know who terrifies you more, Wukong or her. Summoner has a brilliant scientific mind but also a manic curiosity that makes her unpredictable and dangerous. On the other hand her tech and talents are indispensable.

Thunder:  The science of Evolution fascinates you and to witness it in action in your fellow man is exhilarating. Thunder’s a good man. You’re glad to have him on the team.