Archive for Canada

True North – Grave Walker

Posted in Cortex Plus, Writing with tags , , , , on July 11, 2013 by Chall
Actually not a force for evil. The 80s lies, it always lies.

Actually not a force for evil. The 80s lies, it always lies.

Another True North character. She’s been with me for years in various incarnations, so much so I’ve written three short stories about her, buuut none of em ever got published.

Their loss. 😛

Even so, I’m not going to quit, when I have time expect a novel or two. . . err, after Knights of the Hidden Sun and my NNWM project.

Name: Grave Walker – Michelle Graves

 

Affiliations: Solo: D10 Buddy: D6 Team: D8

Distinctions Either D4 (for 1 PP) or D8

  • Godfather Death
  • Oh No, They’re Not Getting Away With That
  • Compassionate Pyshcopomp

Power Sets

Anubis’ Goddaughter

  • Sense Ghosts: D8
  • Commune with Ghosts: D8
  • Graveyard Teleport: D10
  • Summon Ghosts: D8
  • Banish Ghosts: D10
  • Create Charm: D8

SFX

  • Area Attack: Banish Ghost can effect multiple targets. Add 1D6 and keep 1 extra die per target.
  • Jackal Guardian: Use Summon Ghosts to create a D10 Jackal helper that lasts for the entire scene. However, add a D8 to the doom pool for doing so.
  • Group Teleport: When walking through graveyards Michelle can teleport herself, and anyone with her, to any other graveyard in the world.

Limits

  • Granted Power: If Michelle’s connection to Anubis is cut off give her a plot point and shut down this power set. The connection must be restored, and she must use an opportunity to reactivate it.
  • Duty To The Dead: Michelle gets 1 PP every time her duty to her godfather complicates things.
  • Haunted: Michelle gets 1 PP whenever a ghost asks for her help at an inopportune time.

Crafted Items

  • Dark Staff: D8
  • Anubis Armour: D8
  • Jackal Mask
    • Dark Vision: D6
    • Enhanced Hearing: D8
  • Sarcophagus of Rejuvenation: D10

SFX

  • Undead Bane: Step up Dark Staff when it’s used to attack undead, even incorporeal ones.
  • Terrifying Visage: Step up Anubis Armour when making a terror based emotional attack. However a die is added to the doom pool for doing so.

Limits

  • Equipment: Everything in this power set can be stolen or broken (though they can be recrafted/fixed in the next adventure). Also, Sarcophagus of Rejuvenation is huge, not portable, and requires the patient to lay in it for 8 hours.

Specialties

Combat: D8 Menace: D10 Mystic: D8 Psych: D8

Background

  • Michelle’s father was a magician who warded off a curse that would kill her by giving her to Anubis as a goddaughter. She was a toddler at the time.
    • Anubis accepted this loophole given Michelle’s father could have reflected the curse onto innocents but chose not to.
    • He failed to remove the curse from himself and perished.
  • Michelle had a ‘normal’ childhood, in Regina, with the occasional visit from her terrifying godfather and ghosts.
  • Michelle used her connection to Anubis to become a wealthy undertaker.
  • She never got used to working on children, no one does.
  • A string of child murders that ended on her table spurred her to become a hero.
  • Anubis has bestowed magic to Michelle, in exchange for the occasional side job of putting the living-dead to rest.

Personality

  • Confident to the point of audacity.
  • Frank in conversation unless she’s dealing with someone whose hurt or in mourning.
  • Despises child abusers.
  • Respectful of her godfather.
  • Distrustful of authority, though will follow David’s lead because he’s a good friend.

Appearance

  • African Canadian.
  • Built like an amazon.
  • Long, black braided hair, brown eyes.
  • Dresses classy when out of costume.
  • In costume she’s dressed in leather and Kevlar amour, with a featureless jackal mask. Armed a long, dark staff.

True North – Temple

Posted in Cortex Plus, Roleplaying Games with tags , , , , on July 6, 2013 by Chall
Sadly Bat Moose's application was rejected.

Sadly Bat Moose’s application was rejected.

It’s that time again, Phantasm is coming up and I’m doing something with Cortex and superheroes.

However, rather than run a superhero game in DC or Marvel I figure I’ll play around with some of my own home brew characters.

Therefore I present the first of 5 mystic Canadian superheros:

Name: Temple – David Wu

Affiliations: Solo: D6 Buddy: D8 Team: D10

 Distinctions Either D4 (for 1 PP) or D8

  • Canadian Paragon
  • Temple of The Soul
  • Everything Above Board

Power Sets

  •  Spirit House
    • Sense Spirits: D8
    • Commune with Spirits: D8
    • Heal Spirit: D10
    • Strength D8
    • Stamina D8
    • Speed D8
    • SFX
      • Focus: Shut down two of Strength, Stamina or Speed to step up the third for a scene.
    • Limits
      • Wards: If Temple crosses a spirit ward shut down this power set for 1 PP. He’ll need to be out of the ward and have an opportunity to reactivate it.
  • Canadian Icon
    • Custom Nightsticks D8
    • Charisma D8
    • Willpower D8
    • SFX
      • Inspire: Charisma becomes a D10, however if the action fails a D10 is added to the Doom Pool.
    • Limits
      • Duty: Temple gets 1 PP when his responsibilities as the leader of True North or being a Mountie get in his way.
      • Nation of Law: Temple gets 1 PP when his integrity stops him from taking the easy way out.

Specialties

  • Combat: D8
  • Crime: D8
  • Mystic: D8
  • Pysch: D10

Background

  • David grew up in St. Johns, with his mom, dad and sister. He had a normal childhood.
  • David excelled in police studies and joined the RCMP.
  • David’s life changed when his squad arrested a necromancer cult.
  • While taking cover behind the grand alter he got hit with the enchantment their leader, Ghost Rip, hoped to enact upon himself.
  • David’s heroic nature warped the spell, instead of becoming a Soul Devourer, his soul became a place for spirits to heal.
  • Captured spirits took refuge in David and this made him stronger, he was able to defeat the cult.
  • David picked up more spirit visitors over time and his powers became obvious.
  • The higher ups transferred him to a meta-unit, where he took the handle Temple.
  • As Temple he saved many lives and arrested many dangerous metas.
  • Three years later he would become leader of True North, Canada’s premier super team.

Personality

  • Confident but humble.
  • Holds a deep love for his country.
  • He’s a stickler for rule of law, a true good cop.
  • He is a firm, but fair leader.
  • While he loves his team, his duty comes before them.

 Appearance

  • Chinese decent, all Canadian.
  • He’s handsome in an athletic, clean cut sort of way.
  • Short black hair, brown eyes.
  • Wears red and white tactical armour, with a white roman temple crest overtop of a red maple leaf.
  • Wears no helmet or mask, his identity’s public.