Archive for the Fate Category

Alice Black: Blood Tribute – A Fate Solo Adventure Book

Posted in Adventure Book, Fate, Publishing, Roleplaying Games, RPG, Space Pirate Alice Black with tags , , , , , on April 18, 2017 by Chall

I’ve been busy, hence my lack of updates. Work on Vanagard has been going well, very soon it will be ready to be kickstarted. Dragon Trinity Crash is moving along, though Vanagard has taken priority. I’m also close to signing a contract for a small short story gig, I’ll post about it when it nears completion.

I have also released…


I’ve blogged about this before, and have even offered a free sample. It now finished and ready for purchase, just click here.

As for what it’s about:

You are Alice Black, feared feline space pirate and captain of the dreaded Manticore. For years you have plagued the spaceways trading slaughter for profit. You seek no approval from king or lord. Yet infamy has a price and your coffers are low. Without the necessary funds, your ship will fall into scrap, shadow ports will close their doors, you and your crew will be left helpless against the tender mercies of the Wolves. Your one chance at salvation lies in stealing tribute from a faded wolf house. However, your success will break a treaty and doom trillions to annihilation. Alice Black: Blood Tribute is a solo game and adventure in one book. All you need to play is this book, a pencil, some paper, and a few common dice.

Publishing it has been a dream come true for me. As a kid, I cut my teeth on Fighting Fantasy novels, I am very pleased to have my own adventure book. Evil Hat’s Fate RPG system is a godsend, I was able to tweak it to fit an RPG adventure book perfectly. Those who know Fate can start playing this novel right away. For those who don’t, the rules come with the book and are very easy to learn.

A big thanks to Xenotropos who did the art and layout, and Melanie Jacobs who edited the novel

So, if you like space pirates, adventure books, and other such shenanigans check this out.

I hope to write a sequel soon.






Dragon Trinity Crash Solo Adventure Book 1 – Call of Cakethulu

Posted in Adventure Book, Dragon Trinity Crash, Fate, Roleplaying Games, RPG, Writing with tags , , , , on June 18, 2014 by Chall

So I’ve been busy.

Work on The Childe Hell progresses. I’ve outlined 43 chapters and have finished the first draft for  up to Chapter 4. It’s going slowly but steady.

While working on said novel I’ve also put together a solo adventure book; Dragon Trinity Crash: Call of Cakethulu. This is a labour of love and as such I’m providing it for free, you can find it here: DTC Book 1 Call of Cakethulu . However, in order to play, you’ll need to be familiar with Fate Accelerated. If you don’t have it you can get it easily enough via Evil Hat for a song, err well actually for pay what you’d like but you get the gist.

This book took me a month or three to write up and I’ve had a lot of fun doing it. So much so that I commissioned a cover for it from the spectactuar gNaw.  I think I’ll make more of them, so keep an eye on this blog for more DTC goodness.

In the meantime work on the ADX Anthology continues , once it’s finished you’ll be able to see a full Fate Core hack there.




Fate Core – Secret of NIMH – The Coven

Posted in Fate, Game Design, Roleplaying Games, RPG, Secret of NIMH with tags , , , on June 18, 2013 by Chall

The following is the game I run at conventions. Feel free to use it, in conjunction with Fate Core and my original post, to run your own games.

My next post will cover the game I run for my players. At that stage I’ll release the entirety of this NIMH project on PDF.

The Coven


An actual picture of my GM notes.

This campaign happens many years after the 1st movie and pretends the sequel never existed. Thorn Valley  failed despite Justin’s best efforts (see the movie to understand what I mean) and the Rats of NIMH fled into the city. There, they’ve built a Coven which rests in the shadows of human civilization.

The con blurb is as follows:

You captured us, tortured us, made us greater than we were. We have escaped your bondage. Now we run invisible through your streets, loathed and nearly forgotten. We have made an empire from what you´ve discarded, it runs under your cities unseen. We know you, perhaps better than you know yourselves. 

The Big Issues

Current Issue: The Nature Of Rats

Nicodemus had great hopes for his people, alas it was all for not. Changing location did not change Rat nature, the Thorn Valley project was plagued by  new Jenners, each vying for domination over the new kingdom, their conflicting plots choking all attempts to build a self-sufficient community.  Justin gave into his devious nature and won out through false words and backstabbing.  He then lead his people, in defeat, to the city where they survive to this day.

Still, the light of hope has yet to be snuffed out. Perhaps a new generation of Rats can overcome the sins of their parents? 

Place: The Coven 

The under city lair of the Rats of NIMH. It lies beneath the sewer. It’s vast and holds a dark beauty, reminiscent of the Rose Bush. There are clean, spacious warrens, each with access to electricity and modern comforts. There is a great palace built into the rock wall where the Coven Elders reside, the comforts there, slightly better than what are found anywhere else. Deep inside the palace ambitious Rats conduct their favorite game, politics. It’s a deadly chess match and only the most cunning survive.

Note: All Coven Faces are Rats. Non Rats, even other NIMH Critters, are forbidden entrance. The single exception is Brisby Mice  but they haven’t been seen for years.


  • Justin: The same character from the movie, old and jaded. The Thorn Valley fiasco stole his courage of the heart. He can no longer wield The Stone. That being said he’s gained wisdom and cunning. He rules the elder council with a poisoned touch.
    • Justin is a playable character in this game.
  • Mortimer: Justin’s ‘friend’. In the past they allied to size control of the Elder council, now however, they’re simple rivals. Mortimer possesses Jenner’s ambition but keeps a better facade. Most assume, wrongly, he is kinder than Justin.
  • Zora: The neutral party between Justin and Mortimer. She’s got a sharp mind and a keen ear for politics. She’s tired of the game but holds on to keep Justin and Mortimer’s plots from destroying the Coven.
    • There are other elders but none as influential as these three.
  • David: Justin and Zora’s son. He’s a dashing Rat of action, who has little time for politics, very much like his father when he was younger. He loves his people but holds a deep hatred for humans.
    • Justin and Zora hold no love for each other. Theirs was a marriage of convince that ended as soon as it served its purpose. Despite this, they both love David dearly.
  • Media: The Coven Witch, the only one with the talent to use Nicodemus’ mirror and  wield The Stone. Justin supports her because, despite her non-nonsense exterior, she possesses the courage of the heart that he has lost.
    • Media is a playable character.
  • Joshua: While a young rat he tasted the  potion of wisdom. It drove him mad but also made him capable of great alchemy. His potions and powders ensure he is a key player in Coven politics. However, he’s too delirious to know or care.
    • Joshua is a playable character.

Current Issue: World of Fangs

Outside the Coven everything either hates you, or likes you far too much; humans, predators, NIMH critters, normal critters, NIMH itself. . . the list goes on. The Coven is full of danger but only if you cross the wrong Rat, keep your wits about you and you’re safe. Outside the Coven you’re prey. Still, the outside world  must be braved for supplies. Further still, there are great rewards, in allies and items, for those willing to risk it.

Fortune favors the bold.

Place: Death’s Crossing

I know, I know, this is actually Saint Canard. I'll reuse this picture if I ever do a Dark Wing Duck Fate hack.

I know, I know, this is actually Saint Canard. I’ll reuse this picture if I ever do a Dark Wing Duck Fate hack.

The surface of the city the Rats know as Death’s Crossing; cross the street at the wrong time and death comes as a roaring beast of steel. As dangerous as it is the city’s surface is rich in food, parts and treasure, most of which the humans throw away.

Yes the NIMH  Rats are still thieves but most of what they take is unwanted.


  • Barbarossa: An imposing brown Rat who believes that he and his gang own Death’s Crossing. They’re not of NIMH. They take everything with tooth and claw. The Elders don’t see them as much of a threat, but still, be careful; the have numbers and they know the streets. If you go into Death’s Crossing be sure to avoid Barbarossa and his ilk.
  • Dante: Dante’s a black house cat, not of NIMH, but still incredibly dangerous. He’s an expert hunter, perhaps the best there is. He follows a specific hunting path, one you’ll probably have to cross if you travel in the city. Be warned, Dante never forgets a slight, draw his ire and you’re doomed, on or off his path.
  • Grendel: A thing that exists in myth and rumor. He’s a creature even humans fear. No Rat has ever seen him, all Rats pray they never do.
  • Humans: No individual Humans stands out in Death’s crossing. They are less people and more juggernauts who’ll crush you, carelessly, underfoot.

Place: The Outlands

The rural expanse outside the city is less dangerous than Death’s Crossing but strange things lurk there; the Great Owl, primordial hunters and NIMH scientists just to name a few.  The Elders, though they’re familiar with the Outlands, leave  adventures there to far younger, and more expendable, Rats.


  • The Great Owl: The same character form the movie. He has great wisdom but only for those brave enough to visit him and lucky enough to survive. It’s rumored he’s dead but can anything really kill such a being?
  • NIMH: Their main lab is in the Outlands. They are a vile, unknowable, menace.
  • The Greys: A strange warren of Rabbits. They have grey fur and milky eyes. They seem distantly polite and  talk in whispers. Never accept an invitation to their warren, you’ll never bee seen from again.
  • Raynard The King: A Red Fox who, through charisma and cunning, commands all predators in the Outlands. While he, and his subjects, are the most obvious threat, they can be reasoned with. They may even be amicable if food is plentiful. Raynard is fond of games, if you risk your life against him and win you’ll have a boon, such a prize is no small matter.

Player Characters

Justin in his badass days.

Justin in is badass days.

If you ever play in my con game these will be the pregens.

For your own games feel free to use these as PCs or NPCs and change them as you desire. Justin could have had more than one child, Medea doesn’t have to be the wielder of the stone, perhaps a Brisby has come knocking? Go wild.


Refresh: 3


  • Same Justin from the movie, just older, wiser and jaded.
  • He’s traded his captain of the guard uniform for a somber, red elder’s robe.
  • Has a bushy mustache and goatee.
  • Is usually plotting something for the good of the Coven.

Critter Aspect: NIMH Rat


  • Older, Jaded but Wiser
    • Justin was unable to bring to fruition Nicodemus’ great plan, that being said his people still thrive.
  • Pragmatism Over Hope
    • Justin lost his courage of the heart. Now he plays it safe and dirty.
  • The Old Guard
    • Justin gave The Stone to Medea, she has a rough exterior but also has what it takes to wield it.
  • Trust Is Mightier Than The Sword
    • Brooklyn discovered, and helped out in, one of Justin’s plots to murder an internal threat to the Coven. He trusts her implicitly. It’s good to trust again.
  • Ear To The Wind
    • Roland brought news of the Brisby family’s safety to Justin. He will pay the young rat back for such kindness.


  • Great [+4]: Resources
  • Good [+3]: Contacts, Deceive
  • Fair [+2]: Investigate, Fight, Notice, Rapport
  • Average [+1]: Athletics, Provoke, Lore, Will


  • Web Of Contacts
    • Type: Special
    • Once per scenario Justin can call in a favor from even the most unlikely of sources; The Great Owl, Kerberos the Rottweiler, Dragon the Cat…ect. He must spend a fate point to invoke Ear to the Wind while doing so. The contact must make sense and will not be summoned by magic, he’ll need to go to the contact. That being said it’s possible, with the GM’s permission to make an NPC, even one the party is currently fighting, said contact. Once the favor is payed Justin cannot use that contact again unless he gets him/her under his thumb once more.
  • Poisoned Words
    • Type: Attack
    • Under the right circumstances Justin can use Deceive to inflict mental stress.
  • It Takes One To Know One
    • Type: Defend
    • Justin uses Deceive to suss out lies.


  • Physical: 1 O   2 O
  • Mental: 1 O   2 O   3 O


Refresh: 2


  • Brown rat.
  • Bright, green eyes, round glasses.
  • Often has a serious, harried expression.
  • Sports a black cloak.

Critter Aspect: NIMH Rat


  • Inheritor of Nicodemus’ Legacy
    • Medea was able to use the Seer’s Mirror to find the lair of Monith the Alligator, this has made her the successor to Nicodemus in the eyes of Justin and Zora.
  • I Can Manage
    • She’s young for such an important position and she’s got a lot to learn. A powerful few refuse to believe she can hack it. She’ll show them otherwise.
  • Courage of the Heart
    • Before Medea became an ‘elder’ she helped Aiden escape prosecution even though it would implicate her in a crime she didn’t commit. A day later they were both vindicated.
  • Trouble Finder
    • Medea helped Brooklyn find her brother, he’d gotten himself stranded on a boat and hunted by Oleg the dog.
  • Nightmare Chaser
    • Medea used The Stone to cure Joshua’s madness.


  • Great [+4]: Will
  • Good [+3]: Investigate, Lore
  • Fair [+2]: Rapport, Resources, Stealth
  • Average [+1]: Athletics, Contacts, Empathy, Provoke


  • Seer’s Mirror
    • Type: Overcome
    • A huge spinning mirror located in Medea’s library. She uses this, with Investigation, to spy on people and places. The more secret the place, the higher the opposition. The mirror is not portable.
  • The Stone [3]:
    • Type: Special
    • Once per session Medea can summon forth a 5 scale spell (10 shifts of power, enough to knock a human flat, cure even a serious consequence, move the entire group very fast; player’s choice mitigated by whatever the GM feels appropriate). To do so she must invoke her Courage of the Heart and take a physical consequence as the Stone burns her. The effect lasts for a scene. She uses Will to manipulate it.


  • Physical: 1 O   2 O
  • Mental: 1 O   2 O   3 O   4 O


Refresh: 3


  • Scraggly tan rat.
  • Wild, green eyes.
  • Wears a belt with pouches and flasks for brewing potions.
  • Has a very long tail

Critter Aspects: NIMH Rat


  • The Connections Between the Spiritual and Natural World Are Staggering
    • As a child Joshua took a sip from a potion of wisdom, it drove him to manic genius.
  • The Dead Talk, They Must Rest
    • Joshua has been cursed with a Book of the Dead, with it he talks to ghosts and they are demanding.
  • The Mad Avenger Against Snakes
    • One of Joshua’s ghost quests was to kill Syth the Rattler. Josuha used a berserker potion to help to slay him but it drove the young Rat truly insane, that is until Medea cured him with The Stone.
  • Those With Dead Hearts Are Already Poisoned
    • Joshua brewed a poison to help Justin kill an internal threat to the Coven. Joshua doesn’t know all the details but he knows enough.
  • Down With The Sickness
    • Joshua used one of his potions to gain enough speed to capture he who framed Aiden.


  • Great [+4]: Craft (Potions)
  • Good [+3]: Fight, Investigation
  • Fair [+2]: Physique, Notice, Athletics
  • Average [+1]: Provoke, Lore, Stealth, Survival


  • Alchemy [2]
    • Type: Special
    • Once per scene, if he has time, Josuha can create a potion with an effect worth his Craft (Potions) in shifts. If he uses this to enhance another skill the bonus is equal to half the normal shifts of the potion. The effects of the potion, unless they’re obviously instant, last an entire scene. As crazy as he is, demand for Joshua’s potions runs high, if he hordes unused potions from one scenario to the next he will suffer a miser consequence until he becomes more generous.
  • Book of The Dead
    • Type: Special
    • Joshua has a book, with which, he can communicate with the dead. He simply writes the spirit’s true name and the message he wants to send. If the spirit is willing it can respond with writing of its own.


  • Physical: 1 O   2 O   3 O
  • Mental: 1 O   2 O

Sample Potions

  • Berserker Strength

    • Kicks the target into a rage. His bare hands are wepaon:4 as long as he remains in a frenzy. (The version that drove him mad made his bare hands weaon:8 but also immediately inflicted the ‘Completely Insane’ consequence)
  • Healing Potion
    • This potion heals a moderate injury consequence or less. It cannot be used on the same character more than once per scenario.
  • Acid
    • This potion eats through nearly anything,of course the glass that contains it is immune. If used as a weapon, it’s a one shot weapon:6.


Refresh: 3


  • Amazonian, for a rat, frame.
  • Black hair’s in a long pony tail.
  • Intense, blue eyes.
  • Carries herself in a jovial, gruff, manner.
  • Armed with a shock pike.

Critter Aspect: NIMH Rat


  • Hunter of Monsters
    • Brooklyn makes it a habit to preemptively eliminate threats to the Coven no matter how large.
  • For Me, There Is No Rest
    • Brooklyn’s childhood mischievous behavior resulted in her best friend getting killed by a cat. She has since sworn no other Rat will die to predators on her watch.
  • Guardian of the Witch
    • Medea used the Seer’s Stone to find Brooklyn’s brother before he could be eaten by a dog. Brooklyn was able to slay the beast in the nick of time. She’s forever at Medea’s service.
  • Conspiracy of Justice
    • Brooklyn stumbled into one of Justin’s plots, he needed to murder an internal threat to the Coven. Rather than report him, Brooklyn joined him.
  • Bitten By The Snake
    • Brooklyn fought Syth the rattler with Joshua. He got the kill, she got a poisonous wound. She survived andJoshua owes her.


  • Great [+4]: Physique
  • Good [+3]: Fight, Athletics
  • Fair [+2]: Investigation, Notice, Empathy
  • Average [+1]: Deceive, Contacts, Provoke, Resources


  • Shock Pike
    • Type: Weapon:3
    • A weapon crafted by alchemy. It delivers a powerful electric shock to whomever it hits.
  • Giant Slayer
    • Type: Attack
    • Brooklyn’s an expert at fighting monsters. She gets a +2 bonus to Fight vs any creature that’s a higher scale than she is.
  • I Will Not Die, At Least Not Yet:
    • Type: Special
    • Once per scenario, when the Brooklyn’s taken out via physical stress, she, not her foe, can describe how she seems to fall dead. Then, in any further exchange, before the next scene, she can can clear her highest stress box to’rise from the dead’. Really, she’s just very hard to kill.


  • Physical: 1 O   2 O   3 O   4 O
  • Mental: 1 O   2 O


Refresh: 3


  • A young, shady looking, brown rat.
  • Serious brown eyes with black eyebrows.
  • Wears a green cloak, in which hang burglary tools.

Critter Aspect: NIMH Rat


  • I Take What I Need, When I Need It
    • The Coven turned its back on Aiden’s sick mother and banished her. He chose to go with her into exile and care for her in her last few days. He stole what he needed to survive and make his mother comfortable.
  • Forgotten But Not Forgiven
    • Aiden’s hasn’t gone far, he does his best to inconvenience the Coven without crossing the line. He’s a thorn in their paw.
  • Friendship Irrespective Of Status
    • The coven witch, Medea, stood up for Aiden when he was arrested and accused of a crime he didn’t commit. They were both vindicated.
  • On The Mad Path
    • Aiden guided Joshua to the lair of Syth the Rattler. That’s a trial he won’t soon forget.
  • Reluctant Quester
    • Aiden’s reluctantly agreed to help Roland on his quest to bring justice to Death’s Crossing.


  • Great [+4]: Survival
  • Good [+3]: Burglary, Stealth
  • Fair [+2]: Investigate, Notice, Resources,
  • Average [+1]: Athletics, Fight, Shoot, Will


  • I Can Get There
    • Type: Overcome
    • Whenever Aiden uses Investigate to find a quick/safe path to a location he gets a +2 bonus.
  • Camouflage
    • Type: Create Advantage
    • If Aiden has time to prepare he can camouflage himself, his friends and/or his camp using Survival. It costs a fate point, and more time, to hide a camp, or the entire party in this way.
  • Healer
    • Type: Overcome
    • Aiden can use Survival to heal injuries and sickness. This isn’t as good as Alchemy (use normal recovery rules) but it’ll do in a pinch.


  • Physical: 1 O   2 O
  • Mental: 1 O   2 O   3 O


Refresh: 3


  • Young, white mouse.
  • Grey, gunslinger eyes.
  • Wears a wide brimmed hat and a black cape (for holding bolts and night cammo).
  • Carries a repeating crossbow made out of pencil and fishing line.
  • Carries himself in a dignified, stoic manner.

Critter Aspect: NIMH Mouse


  • Bolts and Justice At Death’s Crossing
    • Speeding cars give Death’s Crossing its name. Ever since hearing his mother’s stories Rolands’ been fascinated with the place. The reality is grim; predators, sickness, abject poverty are rife. The strong feast upon the weak. The World of Lights is dark indeed. Roland, and his repeating crossbow, make the streets a little brighter.
  • Live By The Bolt, Die By The Bolt
    • Roland’s made a few enemies, and not just predators. Various elders within the Coven exploit Death’s Crossing to their advantage. Roland’s gotten in their way one too many times. This mouse’s just fine with that, everyone’s days are numbered and this way he can die young.
  • Witch’s Mercenary
    • Media needed a threat in Death’s Crossing dealt with. Roland dealt with it in exchange for some dirt on Barbossa.
  • Thief Minder
    • After Roland saved Aiden from a Doberman in Death’s crossing he nudged the young Rat onto his path. Aiden’s crafty, quick and clever, all useful traits. Beyond that Aiden has a brave, good heart.
  • Shadow Chaser
    • Roland sprung Shadow the Rabbit out of a trap. They then fled hungry dogs. This adventure sealed their friendship. When Roland needs to get somewhere fast he knows who to call.


  • Great [+4]: Shoot
  • Good [+3]: Athletics, Stealth
  • Fair [+2]: Physique, Survival, Will
  • Average [+1]: Contacts, Empathy, Provoke, Resources


  • Gunslinger Eyes
    • Type: Weapon: Create Advantage
    • Roland’s grey eyes have a cold steel to them. He gets +2 to create intimidation advantages when using Provoke.
  • Repeating Crossbow
    • Type: Weapon:2
    • This weapon is crafted from a pencil, fishing line, elastics and a steel revolving barrel. It holds 12 sharpened bolts. Roland merely needs to pull the leaver to reload the next one.
  • Shooter’s Reflexes
    • Type: Skill Broaden
    • Roland uses Shoot for initiative instead of Notice.


  • Physical: 1 O   2 O   3 O
  • Mental: 1 O   2 O   3 O


Refresh: 3


  • A lithe, black rabbit.
  • Tidy but woodsy appearance.
  • Deep brown eyes.
  • Speaks in a quiet,  serious voice.
  • Wears a saddle and satchel.

Critter Aspect: Rabbit


  • I’ll Get It There No Matter What
    • Shadow’s father died because he never received the predator update for West Valley. This event spurred Shadow to become a messenger who never fails to deliver missives promptly.
  • Running From My Own Shadow
    • Shadow’s services are in demand. He’s always busy, this tends to wear him down if he’s not careful. Also, given several near brushes with death, he’s a little jittery.
  • A Dark Horse
    • After Roland freed him from a trap Shadow let the mouse ride on his back while they fled from angry dogs. Ever since he’s added transportation to his lists of services.
  • Keeper of Secrets
    • Justin has made use of Shadow to send missives to other, far away, NIMH rats. Since Shadow can’t read there’s no worry he’ll peek. Even so, even if Shadow could peek, he wouldn’t; professional pride and all.
  • The Black Rabbit of Inle
    • Brooklyn got into a scrap with a shady warren. Shadow was able to scare them off by pretending to be the Black Rabbit of Inle, the Rabbit Avatar of Death.


  • Great [+4]: Athletics
  • Good [+3]: Survival, Stealth
  • Fair [+2]: Investigate, Notice, Rapport,
  • Average [+1]: Burglary, Deceit, Lore, Physique


  • Rabbit Size [2]
    • Type: Scale:1
    • This game’s built with Rats in mind. Compared to Rats Shadow is huge.
  • Great Leap
    • Type: Overcome
    • As a Rabbit, Shadow gets a +2 bonus to Athletics while jumping.
  • Jittery
    • Type: Special
    • Shadow’s a tad on edge, at the start of any conflict he gets a +4 bonus to initiative.


  • Physical: 1 O   2 O   3 O
  • Mental: 1 O   2 O

Core NPCs

Jeremy shows how useful he can by by trailing a string and Dragon.

Jeremy shows how useful he can by by trailing a string and Dragon.
Mrs. Brisby could do without his help.

These are the key players, other than the PCs, in this setting. Feel free to edit, use, or not use, as you see fit. If used as PCs they’ll need to be downgraded.

Each has new stunts that can be cannibalized for other characters.


Critter Aspect: NIMH Rat


  • Such A Kind Smile, Such Sharp Teeth
  • Messy Work Is Best Done Out Of Sight
  • Poor Justin, He’s Still Delusional
  • I am Not Fond of The Stone or Any Magical Solution
  • I Trust Only My Dagger.


  • Superb [+5]: Resources
  • Great [+4]: Deceive, Rapport
  • Good [+3]: Empathy, Provoke
  • Fair [+2]: Investigate, Notice,
  • Average [+1]: Burglary, Fight, Stealth


  • I’ve Never Heard Of Such An Underhanded Tactic!
    • Type: Defend
    • Mortimer gets a +2 bonus when using Deceive to defend against true accusations.
  • We Must All Pull Together!
    • Type: Overcome
    • Mortimer gets a +2 bonus on Rapport rolls to strengthen his own standing in a crisis.
  • Tombstone Dagger
    • Type: Attack
    • The only magic item Mortimer will touch. Even 1 stress of damage from this will cause a Critical Toxin Consequence. Once it’s used the blade dissolves into the victim preventing Mortimer from ever using it again.


  • Physical: O 1   O 2
  • Mental: O 1   O 2


Critter Aspect: NIMH Rat


  • These Fools Might Be The Death Of Me, But They Will NOT Be The Death of the Coven
  • Civilization Over All, Even Family
  • We Need More Like Brooklyn
  • Silence Does Not Mean Agreement
  • Selfless, Calculating,  Politician


  • Superb [+5]: EmpathyResources
  • Great [+4]: Notice, Rapport
  • Good [+3]: Investigate, Will
  • Fair [+2]: Contacts, Lore
  • Average [+1]: Burglary, Craft


  • Don’t Try To Fool Me
  • Type: Defense
    • When Zora uses Empathy to defend against lies she gets a +2 bonus.
  • Let Me Introduce You To My Ace In The Hole [3]
    • Type: Special
    • Once per game, when Zora invokes her Selfless, Calculating, Politician Aspect she can summon an ally, perfectly suited for the current situation, even a PC. The ally must not already be present and it must be feasible said ally was ‘hiding all this time’ or can ‘just step into the room.’ Zora planned for this eventuality so whomever’s summoned has a perfectly good reason for his arrival and his alliance with her.


  • Physical: O 1   O 2
  • Will: O 1   O 2   O 3   O 4


Critter Aspect: NIMH Rat


  • Guardian of the Coven
  • The Humans Will Pay For What They’ve Done To My People
  • Family of Convince
  • Suitor of the Witch
  • Action, Not Politics


  • Superb [+5]: Fight, Athletics
  • Great [+4]: Rapport, Will
  • Good [+3]: Investigate, Resources
  • Fair [+2]: Notice, Physique
  • Average [+1]: Empathy, Lore


  • Killing Stroke
    • (From Fate Core)
  • Expert Fencer
    • Type: Create Advantage
    • When David creates an advantage while fencing he gets a +2 bonus.
  • Family Ties
    • Type: Overcome
    • David gets a +2 bonus whenever using Rapport to convince Justin or Zora to act in his favor. All cold, political calculus aside, he is still their child.


  • Physical: O 1   O 2   O 3
  • Mental: O 1   O 2   O 3   O 4


Critter Aspect: Rat


  • Bloody King of Death’s Crossing
  • More Beast Than Critter
  • Respect Through Fear
  • I Got Roland’s Number
  • I’m Good To My Boys


  • Fantastic [+6]: Fight, Physique
  • Superb [+5]: AthleticsProvoke
  • Great [+4]: Rapport, Resources
  • Good [+3]: Stealth, Survival
  • Fair [+2]: EmpathyNotice
  • Average [+1]: Burglary, Investigate


  • Berserker
    • Type: Attack
    • When Barbosa gets really mad he also gets a +2 on all Fight rolls for three exchanges. After these loses the bonus and gains an exhaustion related consequence.
  • I’ve Got People Everywhere [3]
    • Type: Special
    • Once per game, if there’s any possibility of reinforcements what-so-ever, Barbarossa can call in a large mob (5 per PC on the scene) of Fair [+2] Rat mooks.


  • Physical: O 1   O 2   O 3   O 4   Extra Mild Consequence
  • Mental: O 1   O 2


Critter Aspect: House Cat


  • The Devil Cat of Death’s Crossing
  • All Are My Prey
  • Honorable Hunter
  • Aiden Will Pay
  • Don’t Cross Me, Ever


  • Fantastic [+6]: Fight, Stealth
  • Superb [+5]: Athletics, Investigate
  • Great [+4]: Notice, Survival
  • Good [+3]: Physique, Provoke
  • Fair [+2]: RapportWill
  • Average [+1]: Empathy, Resources


  • Claws and Fangs
    • Type: Weapon:3
  • Pounce!
    • Type: Attack
    • Whenever Dante attacks  someone whose unaware of his presence he gets a +2 bonus.
  • Cat Sized [2]
    • Scale: 1
  • Terrifying  Stare
    • Type: Create Advantage
    •  Dante gets a +2 bonus to Provke when creating a fear related aspects against his prey.
  • Death from Above
    • Type: Attack
    • Once per scene Dante can add 2 extra shifts of damage when he pounces.


  • Physical: O 1   O 2   O 3   O 4
  • Mental: O 1   O 2   O 3

Raynard The King

Critter Aspect: Fox


  • Cunning King of the Forest
  • Everyone Deserves A Fair Shot. . .
  • Bullies Don’t
  • Shadow’s My Favorite Courier
  • Brave and Proud


  • Epic [+7]: Deceive, Rapport
  • Fantastic [+6]: Provoke, Stealth
  • Superb [+5]: Empathy, Resources
  • Great [+4]: AthleticsWill
  • Good [+3]: Contacts, Fight,
  • Fair [+2]: Burglary, Physique,
  • Average [+1]: Lore, Survival


  • Fox Size [2]
    • Type: Scale: 1
  • Don’t Get Angry, You Can’t Help That You’re Stupid
    • Type: Create Advantage
    • Raynard gets a +2 bonus to Deceive when creating advantages against those who are angry.
  • I Say. . .
    • Type: Create Advantage
    • Raynard gets a +2 bonus when using Provoke to anger people.
  • King of the Forest [2]
    • Type: Overcome
    • Raynard gets a +2 bonus on Rapport roles with ‘his people’. Also, once per game he can call in a royal boon, this works like Justin’s Web of Contacts stunt.


  • Physical: O 1   O 2   O 3
  • Mental: O 1   O 2   O 3   O 4

Supporting NPCs

Gadget’s not in this setting but she’s read your fanfic and is hiring the Queen Bee to kill you.

These NPCs  are meant to show up once or twice in the game . This isn’t to say they aren’t important, just that the bulk of the story  isn’t about them.

Of course if your group latches on to one of them, feel free to upgrade the lucky NPC to core status.


Critter Aspect: ???

Aspects: Unknown Terror. Urban Predator. Urban Legend.

Skills: Athletics: Superb [+5], Fight: Fantastic [+6], Notice: Great [+4], Physique: Epic [+7],  Stealth: Fantastic [+6], Survival: Great [+4]


  • Cougar Sized [6]
    • Scale: 3
  • Claws and Fangs:
    • Type: Weapon:3
  •  Supernatural Stealth [3]:
    • Type: Overcome
    • Grendel gets a +4 bonus to Stealth when there’s plenty of shadow, and when there is shadow, it’s nearly impossible to get a good look at him.
  • Flight [3]
    • Type: Special
    • Grendel can fly. Yikes.


  • Physical: O 1   O 2   O 3   O 4   Extra Mild Physical Consequence
  • Mental: O 1   O 2

The Ghost of the Great Owl

Critter Aspect: Owl Ghost

Aspects: Wise Specter. Terrifying Night Haunt. A Favor for A Favor.

Skills: Empathy: Superb [+5], Lore: Legendary [+8], Provoke: Fantastic [+6], Will: Epic [+7]


  • Flight [3]
    • Type: Special
    • This Ghost can Fly
  • Immune To Physical Harm [Can’t Buy]
    • Type: Special
    • What the title says.
  • Absolute Terror [3]
    • Type: Attack
    • The Great Owl can make a mental attack against anyone in his same zone with Provoke vs Will. Furthermore this counts as a weapon:2.  All consequences must be fear related. It’s possible to kill someone with this level of fright.


  • Mental: O 1   O 2   O 3   O 4   Extra Mild Mental Consequence


Critter Type: Strange rabbit.

Aspects: Leader of a Strange Warren. My Burrow Was Poisoned, it Makes Us Mad. Frighteningly Polite. Won’t You Come In (WE NEED TO FEED YOU TO ‘IT’!)

Skills: Deceive: Great [+4], Empathy: Great [+4], Provoke: Great [+4], Rapport: Good [+3], Resources: Good [+3], Will: Good [+3]


  • Rabbit Size [2]
    • Type: Scale:1
  • Telepathy [2]
    • Type: Special
    • Fiver can mentally communicate with anyone he knows, as long as the target is willing. He can read the mind of anyone in the same zone with an Empathy Vs Will roll.
  • Frighten [2]
    • Type: Attack
    • A mental attack. Like the Great Owl’s Absolute Terror but without the weapon bonus.
  • Great Leap
    • Type: Overcome
    • As a Rabbit, Shadow gets a +2 bonus to Athletics while jumping.


  • Physical: O 1   O 2
  • Mental: O 1   O 2   O 3   O 4

Timothy Brisby

Critter Aspect: Mouse

Aspects: Wandering Adventurer. I Will Protect My Family. Cleverest Mouse Around. Courage of the Heart

Skills: Athletics: Great [+4], Deceive: Good [+3], Investigate: Good [+3], Rapport: Good [+3], Stealth: Good [+3], Survival: Great [+4], Will: Good [+3]


  • Brave
    • Type: Defend
    • Timothy gets a +2 bonus to Will, to defend against fear.


  • Physical: O 1   O 2
  • Mental: O 1   O2   O 3  O 4


Critter Aspect: Alpha Wolf

Aspects: Terror of the Outlands. Damn You Raynard. I’m Hungry and You’re Lunch.

Skills: Athletics: Great [+4], Fight: Superb [+5],  Notice: Fair [+2], Physique: Great [+4], Provoke: Good [+3], Resources: Fair [+2],  Survival: Good [+3]


  • Wolf Sized [4]
    • Type: Scale: 2
  • Claws and Fangs
    • Type: Attack
    • Weapon:3.
  • Howl [3]
    • Type: Special
    • Calls all wolves on the scene. Also forces everyone who is not a wolf to resist a Provoke mental attack. Can only be used once per scenario.
  • I’m the Leader, Snarl!
    • Type: Overcome
    • Hagrath gets a +2 bonus when using Provoke to force submission.


  • Physical: O 1   O 2   O 3   O 4   Extra Mild Physical Consequence
  • Mental: O1   O 2


Critter Aspect: Sewer Alligator

Aspects: Deadly Urban Legend. Territorial and Not Afraid of Humans. Ambush Predator.

Skills: Fight: Good [+3], Notice: Good [+3],  Physique: Great [+4] Stealth: Great [+4],


  • Alligator Size [6]
    • Type: Scale:3
  • Alligator Teeth [2]
    • Type: Weapon:6
  • Alligator Hide
    • Type: Defense
    • Provides Monith with Armor [2].
  • Home Turf Hunter
    • Type: Create Advantage
    • Monith gets a +2 bonus on Stealth when he creates ‘hidden’ advantages while on his home turf.


  • Physical: O 1   O 2   O 3   O 4
  • Mental: O1   O 2

Nameless NPCs

These rats are tired of your Coven Bourgeoisie nonsense.

Nameless, in Secret of NIHM, means nameless threats. These aren’t obstacles you simply bowl over, you’re rats, you can’t do that. These are faceless predators with fangs, claws and guns who will kill you if you don’t outrun them or use your head. Secret of NIMH is not about combat, it’s about survival.

That being said, one can still slay the occasional giant and sometimes, rarely, you’ll get a treat in hordes of inferior enemies. However,  understand this won’t be the norm.

NIMH Scientists

Critter Aspect: Scary, Faceless, Humans

Aspects: We Play God. Holders of Secrets.

Skills: Lore: Good [+3], Deceit: Fair [+2], Notice: Average [+1], Craft: Average [+1]


  • Human Size [8]
    • Type: Scale:4
  • Rat Trappers
    • Type: Create Advantage
    • NIMH Scientists get a +2 to their Deceit rolls when creating trap advantages to use against NIMH critters.

Stress: O 1   O 2


Critter Aspect: Rural Human

Aspects: God of the Harvest

Skills: Craft (Farming): Fair [+2], Shoot: Average [+1], Notice: Average [+1]


  • Human Size [8]
    • Type: Scale:4
  • Shot Gun [2]
    • Type: Weapon:4, range is 3 zones.
    •  Note: Remember the Farmer’s scale if this weapon hits, that’s +12 shifts vs a  Rat.
  • Pet [2]
    • Type: Special
    •  Once per scenario the Farmer can call a dog to help him. Cats, well cats may appear, but only if they want to.

Stress: O 1

City Slickers

Critter Aspect: Clueless Human

Aspects: Just Out On The Town

Skills: Rapport: Average [+1], Resources: Average [+1]


  • Human Size [8]
    • Type: Scale:4

Stress:  None

NOTE: IMO physical attacks should always fail to take out a human. Even if you get beyond his or her scale value the best you’ll be able to do is cause a scratched consequence. 

That being said, clever use of Rapport, Deceit or Provoke could easily get a human to run away or think you’re too cute to hurt. Beware the results though. Running Humans will get help and those cowed by cuteness will want to keep you as a pet. 

House Cat

Critter Aspect: Cat

Aspects: Rodent Bane. Loves To Play With Food.

Skills: Stealth: Good [+3], Athletics: Fair [+2], Fight: Average [+1], Notice: Average [+1]


  • Cat Size [2]
    • Type: Scale 1
  • Claws and Fangs
    • Type: Weapon:3
  • Pounce!
    • Type: Attack
    • Whenever a cat attacks  a critter  whose unaware of his presence he gets a +2 bonus.

Stress: O 1   O 2


Critter Aspect: Dog

Aspect: Man’s Best Friend

Skills: Athletics: Fair [+2], Fight: Average [+1], Provoke: Average [+1]


  • Dog Size [4]
    • Type: Scale:2
  • Bite
    • Type: Weapon:3.
  • Bark
    • Type: Attack
    • Once per scenario a dog can make a Provoke mental (fear) attack against everything in her zone whose not an ally.
  • Keen Nose
    • Type: Overcome
    • Dogs gets a +2 bonus to Investigate when tracking by scent.

Stress: O 1


Critter Aspect: Wolf

Aspects: One With The Pack

Skills:  Investigate [+3], Fight: Fair [+2],  Athletics: Average [+1], Survival: Average [+1]


  • Size of a Wolf [4]
    • Type: Scale:2
  • Fangs and Claws
    • Type: Weapon:3
  • Howl [3]
    • Type: Special
    • Calls all wolves on the scene. Also forces everyone who is not a wolf to resist a Provoke mental attack. Can only be used once per scenario.
  • Pack Mentality
    • Type: Create Advantage
    • Wolves get a +2 bonus when using Athletics to create an advantage that involves their pack.

Stress: O 1   O 2


Critter Aspect: Raccoon

Aspects: Totally A Burglar, Even Has A Mask

Skills: Burglary: Average [+1], Stealth: Average [+1]


  • Raccoon Size [2]
    • Type: Scale 1
  • Theify Thief
    • Type: Overcome
    • Raccoon’s get a +2 bonus when using Burglary to open things that contain a prize.

Stress: None


Critter Aspect: Rabbit

Aspect: Noise? I’m Gone

Skills: Athletics: Average [+1], Notice: Average [+1]


  • Rabbit Size [2]
    • Type: Scale:1
    • This game’s built with Rats in mind. Compared to Rats Rabbits are huge.
  • Great Leap
    • Type: Overcome
    • Rabbits  get a +2 bonus to Athletics while jumping.

Stress: None

The Greys, Fiver’s Warren

Critter Aspect: Creepy Rabbits

Aspects: Join Us (AND WE WILL FEED YOU TO IT!)

Skills: Provoke: Average [+1], Athletics: Average [+1]


  • Rabbit Size [2]
    • Type: Scale:1
    • This game’s built with Rats in mind. Compared to Rats Rabbits are huge.
  • Great Leap
    • Type: Overcome
    • As Rabbits they get a +2 bonus to Athletics while jumping.
  • The Drone [2]
    • Type: Attack
    • As long as more than one Grey joins the drone, use Provoke for a mental, fear based attack, on everyone in the same zone who is not a Grey.


Critter Aspect: Crow

Aspects: Talkative Bird. Family Bird.

Skills: Investigate: Average [+1], Rapport: Average [+1]


  • Flight [3]
    • Type: Special
    • Crow’s can fly.

Stress: None


Critter Aspect: Bat

Aspects: Creepy Rodent of the Night

Skills: Athletics:  Average [+1], Investigate: Average [+1]


  • Flight [3]
    • Type: Special
    • Bat’s can fly.
  • Echolocation
    • Type: Overcome
    • Bats get a +2 to Investigate in the dark.


Critter Aspect: Squirrel

Aspect: Gotta Hurry (Need to Prepare for Winter)

Skills: Athletics: Average [+1], Investigate: Average [+1]


  • Climber
    • Type: Overcome
    • Squirrels get a +2 bonus to climb quickly

Stress: None


Critter Aspect: Rat

Aspect: Rather Rattish

Skills: Investigate: Average [+1], Stealth: Average [+1]

Stunts: None

Stress: None

Barbarossa’s Rats

Critter Aspect: Rat

Aspect: Thug Life

Skills: Fight: Fair [+2], Athletics: Average [+1] Provoke: Average [+1]

Stunts: None

Stress: O 1


Critter Aspect: Mouse

Aspect: Wee Timorous Beasty

Skills: Investigate: Average [+1], Stealth: Average [+1]

Stunts: None

Stress: None.

Fate Core – Secret of NIMH

Posted in Fate, Roleplaying Games, RPG, Secret of NIMH with tags , , , on June 1, 2013 by Chall

I’ve finished all my Dragon Trinity Crash work. The freebies will get posted closer to the Anthology release. I’ll dive into the flash fiction at that time as well.

For now though, because I promised, here’s Fate Core Secret of NIMH.

So, while finishing the latest arc for my In Nomine game my friends and I randomly talked about animal testing.

Why? Because we’re weird.

This in turn lead us to remember fondly The Secret of NIMH.

Truly, a kick ass poster.

Truly, a kick ass poster.


The Secret of NIMH is an animated feature film produced by Don Bluth based off Robert C. OBrien’s Mrs. Frisby and the Rats of NIHM. It received wide critical acclaim and is one our favorite flicks, ever, period.

There are hideous rumors of a sequel, but I refused to believe such vicious lies.

Our conversation quickly led us to wanting to play a Secret of NIHM game, and I just so happened to be a Fate Core kickstarter backer.

Here is the result:

The Premise

If you haven’t watched the movie, watch it first. It’s old but you should be able to find a copy.

You are rats (or other critters) experimented upon by NIHM. You’ve escaped. Despite enhanced intelligence and natural cunning survival is a struggle. As critters you live in a world of giants. As rats you live in a Machiavellian society. As NIMH rats you are hunted by the scientists who changed you.

Are you prepared for a terrifying, mystical, journey into the dark crooks of civilization?


While the setting assumes you’re Rats, players, sigh, have a tendency to choose anything but the default. For instance, in my current game we have 2 Ferrets, 2 Mice and 1 Rat. 😛

It’s okay though, we can work with this.

Before making your game here’s some guidelines to make it Secret of NIMHish.

  • No Human characters, period. Otherwise it’d be Secret of Real Life, which is boring.
  • No character larger than a Rabbit or Ferret. Part of the NIMH mystique is living hidden in the dark corners of the  human world. You can’t do that if you’re a hyper intelligent Tiger or Gorilla.
  •  Most, if not all, PCs should be NIMH enhanced animals. A good place to start is you’ve just escaped the lab. On the other hand it’d also be fun to play second or third generation Rats.
  • The PCs should have run into, or will run into, other NIMH critters. They will be part of a hidden community. The dangers of the outside world and the rat race, pun intended, of the hearth are both key aspects in  this game.

 NIMH Critters Vs Non NIMH Critters 

Whom Can Converse With Whom?

All animals, aside from fish and insects, can talk to each other with no worry about language. Why? We’re not sure, but it makes the game interesting.

Humans can understand each other and NIMH critters. Humans cannot understand other critters nor can other critters understand them.

The Blessings of NIMH

  • NIMH critters can read any language period.
  • NIMH critters can walk upright with no problem.
  • NIMH critters have access to the following skills that normal Critters do not: Crafts, Drive (Crazy Rat Contraptions), Lore, Shoot
  • NIMH critters live as long as Humans do.

The Curse of NIMH

  • NIMH critters rarely have children, if they do it’s 1 kid at a time.
  • NIMH critters are hunted by NIMH.
  • Normal critters are suspicious of NIMH Critters, they’re too human.
  • Humans would’t take kindly to NIMH critters, they’d be make ’em a sideshow, experiment or simply wipe them out.

New and Modified Skills

  • Athletics: If you’re a Rat, Mouse, Ferret or other small varmint you can scurry up any surface with handholds, no roll needed.
  • Resources: Critters don’t use money. Think of resources as a combination of ‘stuff you have’ and status. That being said Resources can still be used to influence people and get things. One with high Resources has a lot to trade and many people who are willing to help her.
  • Survival: This new skill reflects how well a Critter can live in the wilderness without the help. Most Critters have this Skill to some degree though a NIMH critter who was raised in the lab may be a notable exception.
    • Overcome: If there’s a chance your character can get lost use Survival to overcome the risk.
    • Create an Advantage: Survival can be used to find food and shelter which, in turn, creates advantages like ‘Well Stocked’ and ‘Ready for the Storm’.
    • Attack: You can’t attack with survival.
    • Defend: If the environment attacks you with sleet, rain, drought, and you have time to prepare, use Survival to defend yourself and your friends.


Scale 0 in this game is Rat sized. Mice have an intrinsic negative Aspect for their size which can be compelled when it’s disadvantageous to be tiny. Theoretically you could be even smaller but I’m not covering rules for that in this post.

Scale 1 = House Cats, Badgers, Large Ferrets Rabbits

  • This is the highest scale a PC can be and costs 2 stunts.

Scale 2 = Dogs, Monkeys, Wolves

Scale 3 = Human Children, Large Dogs,  Sloths

Scale 4 = Humans

Scale 5 = Apes, Cars

Scale 6+ = Elephants, Whales etc. Anything this big aren’t characters really, they’re dangerous scenery.


Critters have no weapon values for their teeth and claws. Predators, such as cats and wolves, do. NIMH critters may carry tiny weapons and wear puny armor but these don’t offer weapon and armor values on their own.

If you want weapons and armor that provide a bonus, purchase it with a stunt. These represent rare, exceptional items.

The movie clearly depicts magic. A few, special, NIHM critters have access to the mystic that humans lack. They focus this not through spells or psychic powers but through items. These run the gamut  between simple potions to The Stone, if you don’t know what The Stone is watch the movie.

Buy these magic items with stunts. If you’d like to create permanent magic items make sure to have a high Lore and Craft skill to use as an in game excuse.

For  these items to fit with the look and feel of the game I recommend limiting their power. For instance any Rat lighting gun will be rat scale, so fairly useless against a human.

Sample Stunts

Alchemy [2 Stunts] (NIMH Critters Only)

  • Type: Special
  • Once per scene, if he has time, the critter can create a potion with an effect equal his Lore in shifts. If he uses this to enhance a skill the bonus said bonus is half the normal shifts round down. The effects, unless they’re obviously instant, last an entire scene. Demand for the critter’s potions runs high, if he hordes unused potions from one scenario to the next he will suffer a miser consequence until he becomes more generous.


  • Type: Attack.
  • The critter gets a +2 bonus to attacking a foe that’s unprepared.


  • Type: Attack.
  • The critter can use Provoke for a mental attack, 1 zone range, as long as his prey is of a smaller scale.

Book of The Dead (NIMH Critters Only)

  • Type: Special
  • The critter has a book, with which, he can communicate with the dead. He simply writes the spirit’s true name and the message he wants to send. If the spirit is willing, it can respond with writing of its own.

Camouflage (NIMH Critters Only)

  • Type: Create Advantage
  • If the critter has time to prepare he can camouflage  himself, his friends and/or his camp using Survival. It costs a fate point, and more time, to hide a camp, or the entire party in this way.

Cat Dodger

  • Type: Defense.
  • The critter gets a +2 bonus when dodging physical attacks from larger scale creatures.

Freakish Immune System

  • Type: Overcome.
  • The critter gets a +2 bonus resisting disease and toxins. Rats don’t get this by default, this is above and beyond the invokable rat aspect fortitude.

Giant Slayer

  • Type: Attack 
  • The Critter’s an expert at fighting monsters. She gets a +2 bonus to Fight vs any higher scale creature.

Great Leap

  • Type: Overcome
  • The critter gets a +2 bonus to Athletics while jumping.

Gunslinger Eyes:

  • Type: Weapon:3 [Mental Stress]
  • The critter’s grey eyes and glare have a cold steel to them. Use Provoke to attack. Can only be used once per scene.

Healer (NIMH Critters Only)

  • Type: Overcome
  • The critter can use Survival to heal injuries and sickness. This isn’t as good as Alchemy but it’ll do in a pinch.

Healing Spell [3] (NIMH Critters Only)

  • Type: Overcome
  • This is an exception I made for a player in my game. The critter knows a healing spell. It will will only work once, per critter, per scenario. It’ll completely heal a moderate or lower injury related consequence. It’ll reduce a severe to a mild. It has no affect on critical consequences.

I Can Find That

  • Type: Overcome.
  • Whenever looking for something on another’s behalf the critter gets a +2 bonus.

I Can Get There

  • Type: Overcome
  • Whenever the critter uses Survival to find a quick/safe path to a location he gets a +2 bonus. 

I Will Not Die, At Least Not Yet

  • Type: Special
  • Once per scenario, when the critter’s taken out via physical stress, she, not her foe, can describe how she seems to fall dead. Then, in any further exchange, before the next scene, she can can clear her highest stress box seeming to ‘rise from the dead’. Really,  she’s just very hard to kill. 

I’m Giving You All She’s Got (NIMH Critter Only)

  • Type: Create Advantage.
  • Every vehicle aspect the critter creates gets an extra free tag when it comes to speed.

It’s A Trap (NIMH Critters Only)

  • Type: Create Advantage
  • The critter gets +2 to Craft while setting traps.

It Takes One To Know One: 

  • Type: Defend
  • The character uses Deceive when sussing out lies.


  • Type: Special
  • The critter’s on edge, at the start of any conflict he gets a +4 to initiative.

Jury Rigger (NIMH Critters Only)

  • Type: Overcome.
  • The critter gets +2 to craft when building or repairing something when time is of the essence.

Nobody Expects Gusteau!

  • Type: Overcome.
  • The critter gets +2 to Stealth in environments where no one would expect him.

Poisoned Words:

  • Type: Attack
  • In the right circumstances the character can use Deceive to inflict mental stress.

Predator Claws and Teeth

  • Type: Attack. Weapon:3.
  • The critter’s claws and teeth are of predator grade. Generally not allowed in this game but mutations happen.

Rabbit Size [2]

  • Type: Scale:1
  • This game’s built with Rats in mind. Compared to Rats Rabbits are huge.

Repeating Crossbow (NIMH Critters Only)

  • Type: Weapon:2
  • This weapon is crafted from a pencil, fishing line, elastics and a steel, revolving multi-barrel. It holds 12 sharpened bolts. The critter merely needs to pull the leaver to reload.

Seer’s Mirror (NIMH  Critters Only):

  • Type: Special
  • A huge spinning mirror located in the critter’s library or lab. She uses this, with Investigation, to spy on people and places. The more secret the place, the higher the opposition. The mirror is not portable.

Shock Pike (NIMH Critters Only)

  • Type: Fight Weapon:3
  • A weapon crafted by alchemy. It delivers a powerful electric shock to whomever it hits.

Shooter’s Reflexes

  • Type: Overcome
  • Use Shoot for initiative rather than Notice.

The Stone [3] (NIMH Critters Only):

  • Type: Special
  • Once per session the critter can summon forth a 5 scale spell (10 shifts of power, enough to lift a human). To do so she must invoke her Courage of the Heart aspect and take a physical consequence as the Stone burns her. The affect lasts for a scene. She uses Will to manipulate it.

Web Of Debts: 

  • Type: Special
  • Once per scenario the critter can call in a favor from even the most unlikely of sources; The Great Owl, Kerberos the Rottweiler, Dragon the Cat…ect. He must spend a fate point to invoke an appropriate aspect while doing so. The contact must make sense and will not be summoned by magic, he’ll need to go to the contact. That being said it’s possible, with the GM’s permission, to make an NPC in the current scene, even one the party is currently fighting, said contact. Once the favor is payed the critter cannot use that contact again unless he gets him/her under his thumb once more.


  • Type: Defense.
  • The critter’s first defense, against a physical attack, in a scene is at a +2 bonus.

And that’s all for now.

Expect sample PCs and NPCs in another post.

Dragon Trinity Crash – Secret of NIMH – Knights Of The Hidden Sun – Update

Posted in Adventure Book, Dragon Trinity Crash, Fate, Knights of the Hidden Sun, Roleplaying Games, RPG, Space Pirate Alice Black, Writing with tags , , , , , , , on April 22, 2013 by Chall

So it turns out that the ADX kickstarter was a resounding success!

Thank you internet!

Dragon Trinity Crash will be part of the anthology as will a TON of other settings. Go the kickstarter to check them out.

Given all this I’ll be super busy. Here’s what I’ll be working on:

  1. My first priority is to get DTC to David. No updates until that happens.
  2. After DTC is submitted I’m going to add a whole mess of sample spells, sample characters, sample monsters and flash fiction to this blog. Why? Cause I’m that passionate about it. 😀
  3. After this I’m going to publish my Fate Secret of NIMH rules here. I promised a player at Phantasm this and I will deliver.
  4. After that Knights of the Hidden Sun will get my full attention until it goes to the editors.

Outside of this plan is Space Pirate Alice Black: Blood Tribute. That’s because I don’t need to work on it. Xenotropos is on art and layout. Once that’s done Blood Tribute will be ready for market without me doing anything.

And that’s my plan.

Expect DTC updates soon.

ADX – Dragon Trinity Crash – More Flash Fiction

Posted in Dragon Trinity Crash, Fantasy, Fate, Fiction, Publishing, Roleplaying Games, RPG, Writing with tags , , , , , , , , on April 17, 2013 by Chall

Princes Drive, Guardians of Steel and Vimanakatha are all unlocked.

Thank you internet. 😀

My setting is up next for the ADX Anthology. That AND David Hill’s Bubble Gum crisis inspired: Cyber Saber Ascension. If this puppy gets funded to $15’000  both will be added.

We have 4 days and roughly $1’300 to go. Let’s make DTC a reality. Here’s the link.

In the meantime here’s some further Dragon Trinity Crash flash fiction:

Note: I’ve altered Dejana’s dragon armor  and dragon armor chant slightly. This has to do with how the game’s evolving while I’m writing it.

+ + + + +

”MEGA SLING!” The double-doors buckled and crashed. Standing there, as the dust cleared, were Jadran the Badass Halfing, Iset the dark, mysterious elven swordswoman and Dejana Half-Elf sorceress merc.

The young woman chained before them was dressed in royal finery.  She looked terrified.

Jadran immediately slid her side and held her hand gently. “No need to fear lass, we’re here to rescue you.”

“SEA SLASH.” Iset summoned a blade of shimmering water and cut through the chains with a single swipe.

Dejana pulled an official looking scroll from her belt and unrolled to show it to the former captive. “Princess Obscura, we’ve been hired by your kingdom. Please come with us.”

The young woman glanced in confusion at the scroll and her saviors.

“I’m thankful for your help but I’m not Obscura.

Your princess is in another castle.”

“WHAT?” cried the three adventurers.

+ + + + +


Boulder, sea sword and lightning blot crashed into the Minotaur with colossal force. The creature let out a horrendous groan and fell, the floor rumbled when he hit.

Iset stood on his corpse, her blade buried in it, catching her breath. Jadran sat and against the body and started chanting Bless Mend to ease his broken arm.

Dajana stepped past them, her armor dented and scuffed and stood before the former captive. She was a dark haired beauty dressed in royal finery.  She she nodded appreciatively at her savior.

Dajana pulled down her gag. The princes gasped “RUST CURSE.” and her chains dissolved. 

The merc smirked. “Princess Obscura I assume?”

The dark haired one frowned. “I’m sorry but no.

She’s in another castle.”

The three groaned.

+ + + + +

“You cannot defeat me! SKY HAMMER!” The warlock shrieked as a hammer of lighting crackled in his hand and he swung at Iset.

“SLATE SHIELD!” The swordwoman rolled to the side as Jadran leaped between them. The hammer BOOMED against his rocky shield, it held but the Halfing was crunched against the opposite wall.

“BLAST GUSH!” Iset summoned a powerful jet of salt water against the warlock and he was knocked flying. “Gaaaaaaah!”

“FREEZE FANG!” Dajana’s hex, mixed with Iset’s spell, solidified the bad guy in place.

The three stood over him, looking battered, bloody and none-too pleased.

“There!” Iset hissed pointing at the tower just outside the court yard.

“That.” Growled Jadran.

“Is where Princess Obscura is kept, yes?” Finished Dajana, in a bedraggled tone.

The warlock glanced up at the tower and then back at the three, a big, mocking grin on his face.

“Hah! Hah! Hah! You fools. I was merely the distraction.

Your princess is in another castle!” He added a maniacal cackle for extra malevolence.

“Oh really?” Jadran asked.

An evil gleam shined in the three’s eyes.

“Uh. Yes?” the warlock said, seeming suddenly timid.


“Freya. “


Their rage was able to bypass the normal chants. In a flash of magic three two-story tall dragon armors surrounded the warlock; one of jade, one of ice and one of ivory and gold.

The warlock screamed like a school child as the three stomped him.

+ + + + +

“Do you know what would be nice?” Cried Jardan as he leaped and rolled down the hill. A massive rock spike slamming into the place where he was.

“For Princess Obscura not to be evil?” Commented Dejana dryly as she followed suit.

“No!” Yelled the Halfing over the din of the Titan chasing them.

“What would be nice-”

The five story tall quartz construct opened its eyes and fired lasers  at Iset. She barely jumped out of the way and ended up tumbling down the hill.

“would be dragon armor.” Jardan finished with an accusatory point at Dejanna.

“You stomped the Warlock too.” Dejanna snarled.

“Children.” Iset inserted herself between them. “We’ve got bigger problems.”

A shadow fell over the the three and they saw, at the top of the hill, the Titan. In a ‘necklace compartment’ was Obscura leering down at them.

“Prepare to die!”

The foot came up.

The three ran and just barely made it out of the booming stomp radius.

“We need to summon Artaxerxes.” suggested Iset.

“We can’t.” Dejanna huffed as the three fled. “We need the other armors to build to him.”

“We’ve called upon the others but not him directly. If we all cast together we can do it.”

“If we fail,” cried Jardan, “we’ll be devoured,” they dodged another epic stomp.

“If we don’t, we’ll die anyways.”

“I’m for it.” Dajanna said, sliding to a halt and glaring up at the titan with determination.

Iset too slid to a stop, her glare at the monster was cold as ice.

Jardan groaned but also slid to a halt. “Fine.”

Obscura smirked down at the three from her pendant throne.

“Finally decided to stop running eh? I’ll just finish you off quickly then!”

“You who dwell in the deepest, darkest earth unseen.

Your roar terrifies the souls unclean.

You who carry all the  world on your back.

Call forth your first son, let the earth quake and crack.

Great Dragon who seeks Strength heed my call!

Power of Ullith be mine!”

Out of the earth sprung forth an enormous dragon armor made of jade. Immediately its torso split and slid open, combining with it’s massive arms to make a giant throne.

“Mother of peace, mother of wrath.

I call upon you for a dreadful task.

You who swallow the sun in the west.

Bring forth you child, with whose dread power I will be blessed.

Great Dragon who seeks Perfection heed my call.

Power of Freya be mine!”

A vortex of water erupted from the earth and out of it an enormous dragon armor made of dark sapphire ice.  It sat on the throne and shifted, folding into itself, becoming the body to Ullath’s arms and legs.

“You who wings span the the inky sky and encompass the stars.

Whose gaze sees all no matter how afar.

Bring forth your thunder, whose din terrifies the evil hearts.

I call forth your daughter, so she may rip and tear this villain apart.

Great Dragon who seeks Justice heed my call.

Power of Xalladale be mine!”

Lighting streaked from the sky and with it arrived an enormous dragon armor made out of ivory and gold. It melded from behind to became one with Ullith and Freya, her head and great wings  added to the mix.

As one the three’s voices boomed ” ARTAXERXES PERFECT CRASH!”

The Juggernaut armor stood before the titan.

Held aloft by magical forces in the armor’s third heart Dejana opened her eyes. She was pale, as if drained. Illusions Jadran and Iset were illuminated on the walls of the heart, they too were weak but unharmed.

“We’re alive?”

“It appears our gambit as worked.” Iset sounded exhausted but pleased.

“Then let’s show Obscura what we can do.” chuckled Jarad.

“Right.” Dejana said with a grin. She touched the wall of the heart and golden electricity ripped through the wall. “You’re up first Iset.”

Suddenly the left hand on Artaxerxes twitched, out of nothing a massive blade of salt water, crackling with golden lighting appeared. The armor’s wings flapped and he rose in the air, both claws now clutching the sword’s hit.

It said “Goodbye.” with a frigid finality in Iset’s voice.

Obscuria shrieked as the great Dragon attacked.

ADX – Vimanakatha – Dragon Trinity Crash

Posted in Anime, Dragon Trinity Crash, Fate, Publishing, Roleplaying Games, RPG with tags , , , , , on April 9, 2013 by Chall

Once again I’m here to pump the ADX Kickstarter for the multi-generational Fate based Mecha game.

So far the kickstarter’s at $10’900. Thanks to this we get the main book, Apotheosis of the Rose Princess Drive and Guardians of Steel. Up next is Gefforey McVey’s Vimanakatha.


Think sci-fi Bollywood Epic. You play the wielders of vimanas, intracate, beautiful mechs modeled after ancient gods. You’re a ruler, a celebrity and many consider you a deity. Your every move is watched, millions hang on your every word, you must always to act with grace and caution, failure in elegance or battle will lead to chaos.

Vimanakatha focuses both on the personal lives and the battles of the vimana pilots. It explores duty, responsibility and what one must sacrifice for the power to shape the world.

Also, your battles will be giant dance numbers.

This is awesome.

If the kickstarter reaches $12’500 we’ll get Vimankatha. So get backing.

Dragon Trinity Crash

Most games of Dragon Trinity will involve the goofy adventures of the PCs while they earn fortune and infamy in a tongue in cheek fantasy world. However, as demonstrated by my last post, every scenario will slowly lead, step by step, to a deadly serious climax.

To aid in this dramatic tension I’ve included some spell chants. Characters will get free invocations of their sorcerer Aspects when their players chant such things before releasing a powerful spell.

Of course, summoning Dragon Armor should always come with a chant.

Here are some samples. If I find I don’t have much room for others I will post further chants, in downloadable format, on my blog for free if DTC gets funded.

We need $15’000. We’ve got 12 days. I know we can do it!

+ + + + + + + + + +

Stone that breaks bone fly from your earthy tomb.

Strike the foe before me, bring him doom


+ + + + + + + + + +

Goodness of the Earth feeds old and young

The warmth of hearth is kinder than the sun.

Father of below hear my call.

Focus your benevolence to show the mercy to all.


+ + + + + + + + + +

The waves pull, the ocean devours.

Sharks end exhaustive hours.

I call the cold rage of the waters deep

Bitter vengeance is mine to reap.


+ + + + + + + + + +

Mother of shifting waters, mistress of dreams.

You who’ve proven not everything is as it seems.

Weave a fantasy to my hearts delight.

That will bring sublime bliss or brutal fright.

Entrap those before me in your ethereal binds.

Banish them in a land of shifting space and time.


+ + + + + + + + + +

Terrifying Master of the Sky.

He before whom evil trembles and dies.

Roll, rumble, flash your righteous power.

Smite Typhon himself this very hour.

I call upon your golden dancing flame, the light of all.

Crash down with your fury, so do I call.


ADX – Guardians of Steel – Dragon Trinity Crash

Posted in Dragon Trinity Crash, Fantasy, Fate, Fiction, Publishing, Roleplaying Games, RPG, Satire, Writing with tags , , , , , on April 3, 2013 by Chall

As it stands the ADX Kickstarter has raised over $9’000.

We’ve got the main book and also Apotheosis of the Rose, Princess Drive.

Thank you internet for my Utena Evangelion. 😀

If it reaches $10’000 we get Stew Wilson’s Guardians of Steel.

Guardians of Steel

Stew Wilson can deliver. He’s written for White Wolf,  Werewolf the Apocalypse and Werewolf the Forsaken, and is the Author of one of my favorite games Aeternal Legends. Given this I’m looking forward to his Guardians of Steel.

It’s a game where every day people are gifted with guardian frames, special mech suits that are specifically suited for the individual.  If you’re a courier then your frame will move swiftly and with precision.  If you’re a wilderness buff it’ll have stealth. If you’re a a teacher your mech will have access to a vast database of information.

Since my day job is a software tester I imagine my frame would have the ability to spot the terrible, stupid, flaws in my enemies. Muhahahahahaaaaa!

The bad guys in this setting are bad ass. They originate from a nano-plague that takes over machines, makes them technobeasts and drives them to combine to make bigger, tougher, smarter technobeasts. These in turn worship an Elder God.

Play it as a cheesy 80’s cartoon or as a dark adventure of survival.

I’ll probably play both.

Dragon Trinity Crash

We’re still a ways off on this. We need $15’000 to hit the coveted DTC mark buuut it’s only day 12 out of 30, still plenty of time.

To whet your appetite I’m presenting some Dragon Trinity Crash Flash Fiction.

If you haven’t already please investigate the Kickstarter and back.


The hooded stranger sat in the darkest corner of the common room. His glinting eyes watched the patrons as he puffed on his long pipe, seeking those who, out of the milling patrons, could complete his quest.

A young waitress, a doe of a girl really, advanced towards him. He nodded at her kindly, as mysterious as he was she had nothing to fear. . .

She walked past him and immediately opened the shudders. Sunlight streamed through, he screamed “Aaah! My eyes!” and fell out of his chair. The stranger stumbled out the front door and promptly fell off the porch.

“What’s his beef?” asked a Half-Elven woman dressed in blue and gold armor.

“Don’t mind him Dejana. He’s some old kook whose been bothering the guests about the Hunt.” Said Sasha, with a scolding glare aimed squarely at crumpled geezer.


“. . . In short, Baron Von Warner must suffer.” concluded the squeaky voice.

Before Dejana were a dozen intense looking Gnomes. The chief held in his upright palm a sizable purse filled with rubies.

The sorceress eyed the prize with restrained greed. “Just like that? You’re not going to haggle?”

The Gnome replied with an even shake of his head. “No Lass. All the other adventures are going after the Hunt. You’re our last, best shot.”

The Half-Elf rolled her eyes. “That again. I’m no idiot, the leading cause of sorcerer death is taking jobs from random hobos.”

“To be honest we’re random Gnomes.”

“True, but the Inn vouches for you and,” she snatched the purse. “You’re no hobos. When do we start?”



Dejana released her power with a flash and boom. Baron Von Warner flew back, smoke curling from the seams in his armor.

She stood over him, glaring fiercely.

“Y-yes?” asked the Baron with a trembling, weak, voice.

She put an insulated boot on his chest, leaned in close, and said “You will give these Gnomes back their copyrights to be Dwarves.”

“That’s absolutely right!” chimed the angry crowd behind her.

“We’re tired of red hats!” “I held that wheelbarrow in one place for eight days!“ Do you know how many fish you can catch in an old woman’s backyard? NONE! That’s how many!”

“Fine, fine.” coughed the Baron. You can all be Dwarves again.”

The Gnomes cheered, throwing the aforementioned hated hats in the air.

“But mark my words.” The Baron’s voice suddenly became deep and reverberant and his eyes glowed from within in his helmet.

“My contacts with the Hunt will punish you severely.”

Dejana rolled her eyes. It was like some unseen malevolent force was trying to control her life, railroad her down a specific path as it were.

Volt Sting!” She began slapping Warner’s helmet with an electrically charged hand. “I’m sick! And tired! Of hearing about! The HUNT!”


Black smoke curled up into the gray sky. The walls of the inn, and most of the buildings of Dejana’s town, were charred and broken. Sasha lay face first in the dirt, her back slashed with a terrible wound. Roaring flame and crises of anguish filled the air.

A man in black chainmail stepped over Dejana’s prone, possibly dead, friend. The bronze clasp of his red cloak was a carved symbol of a dragon’s head over-top a drawn bow. A red bladed sword, whose edges licked with flame, was drawn in his hand. He smiled in welcome. “I’ve heard about you. The one adventurer who refused to ‘see’ us. Too bad the other fools in this town did not share your wisdom.

You may live so as to tell others about what happens when you cross the Hunt.”

This snapped Dejana out of her remorseful, wretched, shock. Still pale, voice trembling she addressed the crimson cloaked man. “Normally. I’d start off with a simple spell to test your strength. Blast Gush perhaps? Then I’d go for something fitting and more powerful, Thunder Lance for instance, and finish the fight with strength to spare. But you,” her expression suddenly grew wrathful. “I’ll turn you to dust right now!”

The knight swung his blade but it was suddenly knocked aside from the shockwave of Dejana’s invocation.

Sky Father Bahamut hear me.

Sea Mother Tiamat hear me.

I call upon your love and hate between which crashes wave an thunder.

To weave forces that make even Giants tremble in fearful wonder.

Golden lightning, blue sea combine.

Power of Xalladale be mine!”

Lances of lightning crashed around the Haf-Elf as a torrential salt water rain poured down. The sorceress rose on the currents of power and suddenly electricity and water swirled around her in a great vortex. This in turn exploded outward causing currents of sea and lighting to dance along the grass and cobble stones. Standing where Dejana stood was a two story dragon construct of sapphire and gold.

“Now die!” Dejana’s voice howled like a demon as one mighty claw swooped down.

The Hunt Knight’s last words were “Oh crap.”

ADX – Apotheosis of the Rose: Princess Drive And Dragon Trinity Crash: How The World Was Made

Posted in Dragon Trinity Crash, Fate, Game Design, Roleplaying Games, RPG, Writing with tags , , on March 28, 2013 by Chall

So, the ADX Kickstater is funded, yay! So no matter what I, and other backers, get the main book.

Also, currently the kickstarter’s less than $1000 away from its first stretch goal:  Apotheosis of the Rose: Princess Drive.

Lemme tell you about it:

Apotheosis of the Rose: Princess Drive

In a World of Magic and Mechs young women must harness the Seven Virtues (Love, Wisdom, Justice, Courage, Kindness, Trust, and Fate) and channel them through mystic drivers to fight evil. It’s an adventure of high romance and hope.

Yes, my setting also has mechs in a fantasy setting but Princess Drive is a far different beast. While I’m focused on powerful sorcery and poking fun at tabletop tropes, Topher’s setting explores duty and desire in a seriously cool fashion.

Both our settings will feature epic magimech conflict.

I’m really excited about Princess Drive. It reminds me of Utena, whose mystique I love. It also has a really interesting bond mechanic. Bonds are potent relationships Princesses harness as weapons for their drivers. One’s ambition against a rival could become a silver blade, one’s unrequited love could become a stealth cloak. A driver’s powers will wax, wane and change given the relations its princess keeps with those she loves and hates. Drama will have a direct relation to mech battles; which is awesome. Exploring relationships and then stomping things is one of my favorite a pass times in RPGs.

As for Dragon Trinity Crash

As it stands there’s still a way to go for my stuff to become part of the Anthology  That being said we’re only 6 days out of 30, plenty of time yet. So, in order to drive you to back here’s an in game appetizer for my setting:

The beginning was a vast, empty, void. The first light came as a flash of three cosmic,  holy forces converging. Sea, land and sky swirled out of nothing as a vortex of creation. A mammoth fire ignited and became the sun, mass gathered into spheres and danced around it. Life germinated in the seas and rolled out like a great blanket across our entire world. This primal chaos roared, the Emperor of Hurricanes, for billions of years.

When it had finally slowed, when our ancestors stared up at the sky with the longing question that sparked the first sentient thought, the Holy Trinity appeared: Typhon, his jade shoulders larger than mountains. Tiamat, her shimmering, azure scales like a wall that kept in the sea. Bahamut, his golden wings hanging like clouds across the horizon. The Three stood over their creation, and they knew it was good.

Sadly, this shining moment was not to last.

Typhon stepped on Bahamut’s tail. Bahamaut yelped and electro-zotted Tiamat. Tiamat snaked around and delivered a big old backhand to Typhon’s head.

The three have been bickering ever since.

Again, hope this wets your appetite.

More to come.

Apotheosis Drive X – Dragon Trinity Crash

Posted in Anime, Dragon Trinity Crash, Fate, Publishing, Roleplaying Games, RPG, Writing with tags , , , , , , on March 22, 2013 by Chall


I recently joined Google+ and there met David Hill of Machine Age Productions.

He was looking for alternate settings to offer as a kickstarter incentive for his Apotheosis Drive X. I submitted an idea and he deigned it worthy to add as a possible reward.

Needless to say I hope the kickstarter goes very well.

Apotheosis Drive X

Is a Fate based, mecha table top RPG along the lines of Gundam and Evangelion. It’s a multi-generational, interplanetary romp where the stakes and the mechs, aptly named Myths and Titans, get grander as the campaign goes on. It encourages players to make a cavalcade of characters to crew their Mechs and ride their adventures till they become an epic saga.

I’ll be backing it. I want this book, even if my own contribution is not included.

Granted, the kickstarter’s generated over $2’400 in its first few hours, so things are looking good.

ADX’s setting also has something known as the ‘Stratos Commonwealth’, go ahead, say it out loud, the name’s pure awesome.

Dragon Trinity Crash

For the past month I’ve been working on an Anime style magic system for Fate. Given David was looking for ideas I thought I’d roll this into a mech game, hence Dragon Trinity Crash.

The setting’s based on three great Dragons; Typhon, Dragon of the Earth, Bahamaut, Dragon of the Sky and Tiamat, Dragon of the Sea. Together they created the world. They’re also, braty little siblings who constantly fight. Often these celestial battles rupture the fabric of reality and summon monsters into the world.

Some of these are freaking HUGE.

Fortunately, there live sorcerers who can call upon the power of the Dragons to slay said beasts. A few can even summon aspects of the big three to create humongous dragon armors. Also, in a last ditch effort, multiple armors can combine to create a single Mega Armor.

Unfortunately, sorcerers tend to be a selfish, destructive lot and often blow up as many villages as they do beasties.

Oh well.

Think of this setting as a mesh between Magic Knight Rayearth and Slayers.

Features of Dragon Trinity Crash

  • An anime battle magic system for Fate. Low level’ spells can send a knight in full plate flying. High level spells can dispatch ogres with one casting. Legendary spells reshape the the landscape; you finally can carve out that bay you’ve always wanted.
  • Simple rules for crafting your very own dragon armor and similar rules for combining it with your party’s armors.
  • A tongue in cheek high fantasy setting with darker themes lurking just underneath.

Aaand, that’s my pitch.

I hope this entices you to become a backer.