Archive for March, 2013

ADX – Apotheosis of the Rose: Princess Drive And Dragon Trinity Crash: How The World Was Made

Posted in Dragon Trinity Crash, Fate, Game Design, Roleplaying Games, RPG, Writing with tags , , on March 28, 2013 by Chall

So, the ADX Kickstater is funded, yay! So no matter what I, and other backers, get the main book.

Also, currently the kickstarter’s less than $1000 away from its first stretch goal:  Apotheosis of the Rose: Princess Drive.

Lemme tell you about it:

Apotheosis of the Rose: Princess Drive

In a World of Magic and Mechs young women must harness the Seven Virtues (Love, Wisdom, Justice, Courage, Kindness, Trust, and Fate) and channel them through mystic drivers to fight evil. It’s an adventure of high romance and hope.

Yes, my setting also has mechs in a fantasy setting but Princess Drive is a far different beast. While I’m focused on powerful sorcery and poking fun at tabletop tropes, Topher’s setting explores duty and desire in a seriously cool fashion.

Both our settings will feature epic magimech conflict.

I’m really excited about Princess Drive. It reminds me of Utena, whose mystique I love. It also has a really interesting bond mechanic. Bonds are potent relationships Princesses harness as weapons for their drivers. One’s ambition against a rival could become a silver blade, one’s unrequited love could become a stealth cloak. A driver’s powers will wax, wane and change given the relations its princess keeps with those she loves and hates. Drama will have a direct relation to mech battles; which is awesome. Exploring relationships and then stomping things is one of my favorite a pass times in RPGs.

As for Dragon Trinity Crash

As it stands there’s still a way to go for my stuff to become part of the Anthology  That being said we’re only 6 days out of 30, plenty of time yet. So, in order to drive you to back here’s an in game appetizer for my setting:

The beginning was a vast, empty, void. The first light came as a flash of three cosmic,  holy forces converging. Sea, land and sky swirled out of nothing as a vortex of creation. A mammoth fire ignited and became the sun, mass gathered into spheres and danced around it. Life germinated in the seas and rolled out like a great blanket across our entire world. This primal chaos roared, the Emperor of Hurricanes, for billions of years.

When it had finally slowed, when our ancestors stared up at the sky with the longing question that sparked the first sentient thought, the Holy Trinity appeared: Typhon, his jade shoulders larger than mountains. Tiamat, her shimmering, azure scales like a wall that kept in the sea. Bahamut, his golden wings hanging like clouds across the horizon. The Three stood over their creation, and they knew it was good.

Sadly, this shining moment was not to last.

Typhon stepped on Bahamut’s tail. Bahamaut yelped and electro-zotted Tiamat. Tiamat snaked around and delivered a big old backhand to Typhon’s head.

The three have been bickering ever since.

Again, hope this wets your appetite.

More to come.

Apotheosis Drive X – Dragon Trinity Crash

Posted in Anime, Dragon Trinity Crash, Fate, Publishing, Roleplaying Games, RPG, Writing with tags , , , , , , on March 22, 2013 by Chall

So,

I recently joined Google+ and there met David Hill of Machine Age Productions.

He was looking for alternate settings to offer as a kickstarter incentive for his Apotheosis Drive X. I submitted an idea and he deigned it worthy to add as a possible reward.

Needless to say I hope the kickstarter goes very well.

Apotheosis Drive X

Is a Fate based, mecha table top RPG along the lines of Gundam and Evangelion. It’s a multi-generational, interplanetary romp where the stakes and the mechs, aptly named Myths and Titans, get grander as the campaign goes on. It encourages players to make a cavalcade of characters to crew their Mechs and ride their adventures till they become an epic saga.

I’ll be backing it. I want this book, even if my own contribution is not included.

Granted, the kickstarter’s generated over $2’400 in its first few hours, so things are looking good.

ADX’s setting also has something known as the ‘Stratos Commonwealth’, go ahead, say it out loud, the name’s pure awesome.

Dragon Trinity Crash

For the past month I’ve been working on an Anime style magic system for Fate. Given David was looking for ideas I thought I’d roll this into a mech game, hence Dragon Trinity Crash.

The setting’s based on three great Dragons; Typhon, Dragon of the Earth, Bahamaut, Dragon of the Sky and Tiamat, Dragon of the Sea. Together they created the world. They’re also, braty little siblings who constantly fight. Often these celestial battles rupture the fabric of reality and summon monsters into the world.

Some of these are freaking HUGE.

Fortunately, there live sorcerers who can call upon the power of the Dragons to slay said beasts. A few can even summon aspects of the big three to create humongous dragon armors. Also, in a last ditch effort, multiple armors can combine to create a single Mega Armor.

Unfortunately, sorcerers tend to be a selfish, destructive lot and often blow up as many villages as they do beasties.

Oh well.

Think of this setting as a mesh between Magic Knight Rayearth and Slayers.

Features of Dragon Trinity Crash

  • An anime battle magic system for Fate. Low level’ spells can send a knight in full plate flying. High level spells can dispatch ogres with one casting. Legendary spells reshape the the landscape; you finally can carve out that bay you’ve always wanted.
  • Simple rules for crafting your very own dragon armor and similar rules for combining it with your party’s armors.
  • A tongue in cheek high fantasy setting with darker themes lurking just underneath.

Aaand, that’s my pitch.

I hope this entices you to become a backer.

Updates And Such

Posted in Uncategorized on March 12, 2013 by Chall

It’s been a month since I updated so I thought I’d share what I’ve been working on.

Knights of the Hidden Sun

It turns out simplifying the rules is taking way longer than I expected, so I’m still working on this. Also, some of my other priorities have cut into my KoTHS time.

That being said I hope to get back to work on Hidden Sun very soon. Expect more updates to follow.

 

Space Pirate Alice Black, Journey 1, Blood Tribute

Xenotropos is slowly, but steadily, working on the outlay and the art for the final book. Given how much in demand she is it’ll be a bit yet before Blood Tribute is ready for publication, that being said she’s got a very strong work ethic and will be chipping away at it in drips and drabs these coming months.

Fate and Conventions!

This has taken most of my time. Just this weekend I went here with Xeno where she sold a ton of art (and got many of said commissions 🙂 ), this April I’ll be here. At both venues I have been/will be running games. For the first I crafted a very fast Fate hack that worked really well. For the second I’ll be running a more crunchy Fate Secret of NIMH game and a Wushu One Piece game.

Once the April con is done I’ll have much more free time to work on Hidden Sun and a second adventure book which I plan to release for free.

Regards,

Chall